Some mod in BWS is giving lots of NPCs mirrors
[Deleted User]
Posts: 207
I'm not sure what mod does this, but in my megamod install there's some component that gives many NPCs an item called DW#HASPT and puts it on their off-hand slot. It's a mirror that gives them the chance to reflect gaze attacks.
It's annoying because it's removing the off-hand weapon or shield of many NPCs, and it also gives them a physical mirror visual effect on them constantly which I find a bit off-putting. I can't figure out where this component comes from.
For those that use this tool, do you know where this could come from, or how I can find this out?
It's annoying because it's removing the off-hand weapon or shield of many NPCs, and it also gives them a physical mirror visual effect on them constantly which I find a bit off-putting. I can't figure out where this component comes from.
For those that use this tool, do you know where this could come from, or how I can find this out?
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I'll try to install it again with only that component installed and see if that's definitely the culprit. I'll report when I know something.
If SCS alone would do something like this I am sure there would be more bug reports?
I'm guessing there's no easy way to find where this problem comes from.
I looked up the item DW#NoPtn in my game and oops. it's a mirror. If that means that NoPtn mean "No Potion" for NPCs not supposed to drop any? It still doesn't explain why it's a mirror or why it's in the offhand slot - but maybe what someone else said is correct, it's more than one mod messing up things here.
Hopefully I'll have an answer soon, for whomever might be interested.
I'm very curious what happened there.
I confirm that it's SCS Component Potions for NPCs which puts one or other item in the shield slot. Those items are either DW#NoPtn or DW#HasPt. My guess is that one is for the creature to have No Potion and the other for to Has Potion. The thing that they are in shield slot and not removable is one bug.
The other bug is that both items are mirrors. This may be caused by the mod when creating those items as a copy of an existing item in the game but that item was changed already by some other mod maybe?
I've no idea where to find a clue of how it's done without reading the whole SCS code.
Tomorrow I'll try a full installation without that mod. Hopefully that mod was the only culprit.
But how does a modified misc02 end up as dw#haspt in your shield slot? stratagems seems to use its own dw#potn08 which is a healing potion to create its own items.
Something happens somewhere in between that changes items and allocations. There's still a missing piece in the chain of events IMHO.
I solved it in my game by cloning a simple gem with near infinity and calling it DW#Haspt. After I put it into override the problem was gone.
For example Gromnir lost his two-weapon style points, and got proficiency points in sword and shield, because he has a "shield" now (the mirror). I think some component in SCS also determines the proficiencies of NPCs.
Unless you fix each one of the 4000+ npcs manually. But that's madness.