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Yulaw9460
Member Posts: 634
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Post edited by Yulaw9460 on
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Try rolling with a character with 14 in every stat for slightly above average (84).
No stat bonuses until you acquire some tomes.
The thing with BG is there is a dead stat area from 8-14 in all stats that do not effect anything except carrying weight and chance to learn spells. So a character with all nines is pretty much the same as a character with all 13s. These are considered your average stats.
Of course, then your 86-point "average" joe would be even less average as you would now gain a concrete, though small benefit from a score of 13, say.
Hope it helps.
Long story short
Averages...
STR: 14,28
DEX: 15,77
CON: 14,23
INT: 13,47
WIS: 12,47
CHA: 12,98
------------
Average of attributes' average: 13,87
Lowest attribute: Minsc's Wisdom (6)
Highest attribute: Coran's Dexterity/Kagain's Constitution (20)
Average of attributes' sum: 83,19
Highest attributes' sum: Hexxat (98)
Lowest attributes' sum: Quayle (63)
I'm ignoring one NPC...
In something like the most recent edition of D&D with 5th Edition, you could get away with having more just average stat allocation since the stats and sub abilities are more based around roleplaying than solely how to help you in combat or with bartering. That and you get bonuses in tiers that start at lower stat numbers, and penalties that begin at higher stat numbers than what 2nd Edition did (bonuses start at 12 instead of 15, and penalties begin at 8 whereas 2nd Edition usually it started at 6.), so you have to take careful consideration of dump stats as well. In older D&D, as mentioned you have some no man's land of stat allocation where there isn't much difference between a stat of 8 or a stat of 14. The only notable differences (at least in Baldur's Gate) would be these things:
Carry weight for Strength.
Strength requirements for some heavier equipment and armor, many forms of magical equipment don't have as high of Strength requirements however.
Chance to memorize spells for Mages & Bards.
Ability to use scrolls and wands with a minimum of 9 Intelligence.
Having stats just high enough to use certain equipment that lowers one of your stats but not low enough to incur any penalties from that stat being lowered.
You can have a Constitution as low as 7 and still incur no penalties to your hit point total (as we see with Xan as far as NPCs go). So there's little to no difference between Xan's 7 Constitution and Dorn's 14 Constitution where it matters, which is in how many extra hit points they get. This makes getting 'average' stats across the board a gimped way to play the game, because only higher tier stats really change your character's abilities and potential at all. A character with 14s across the board (Rasaad comes close to this sort of build) is way worse than a character with the right stats around 16-18 (someone like Edwin or Shar-Teel).