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Priest of Tempus - Chaos of Battle stats & FAQ

MyragMyrag Member Posts: 292
Recently I checked Chaos of Battle stats for new Priest of Tempus kit. I though I will share with those hungry for knowledge.

Scaling at levels

Level Experience Friendly Bonus Friendly HP Bonus Hostile Penatly Hostile HP Penatly
1 0 +1 +5 -1 -5
7 55,000 +2 +10 -2 -10
13 1,125,000 +3 +15 -3 -15
19 2,475,000
+4 +20 -4 -20
25 3,825,000
+5 +25 -5 -25

Daily casts

Level Experience Daily Casts
1 0 1
11 675,000 2
21 2,925,000 3
31 5,175,000 4

Probability of effects

Effect Modifier Probability
AC 25%
Thac0 25%
HP 15%
Luck 10%
Save vs. death 5%
Save vs. wand 5%
Save vs. polymorph 5%
Save vs. breath 5%
Save vs. spell 5%


Does it stack?
No. Every new casts overrides previous buff.

What is the range?
40 yards.

Can it be saved against?

Can it be resisted by Magic Resistance?

Do enemy/party members have to be in line of sight?

Does enemy or party member level metter?

What is the casting speed?

How long does it last?
1 turn = 10 rounds = 60 seconds

Does luck bonus stack with other Luck bonuses?
Luck effect (22) stacks with other similar effects like chant or bard song.

Can I get multiple bonuses?
No. You get only one, check probability for chance of each. You don't even get all saves at once, only one.


Post edited by Myrag on


  • MyragMyrag Member Posts: 292
    edited July 2018
    Posting my opinion separately as it opinion only.

    In general, I think this buff has very high potential. If you think about possible combinations with high AC/Thac0 modifiers they almost always net a very beneficial result.

    Think of all the amazing combinations
    • 5 AC bonus for party member and 5 Thac0 penalty for enemy is lowering their hit chance by 50% (exception for corner cases)
    • 5 LUCK or 5 Thac0 bonus for party member and 5 AC penalty for enemy means party member hit chance is increased by 50%
    • 5 LUCK penalty for enemy means all spells with dice lower than d7 (d2, d3, d4, d5, d6) automatically roll maximum damage (i.e. dragons breath from 2d10 does 180 instead of 110 damages on average. That is 63% more damage.
    • HP penalty is also nice on non-LOB modes
    • LUCK penalty on enemy means they will have lower hit roll which means even if you are capped at -25AC and they have very good thac0 they will have harder time hitting you.
    So, the only downside to all this is exchange from some OP cleric combos like FMC/CM/C duals etc. for pure cleric. I diregarded late duals although level 13 dual could be interesting option for -3/+3 CoB.

    Do you guys think it's worth it?

  • ChroniclerChronicler Member Posts: 1,289
    Do the bonuses not scale past level 25?

  • MyragMyrag Member Posts: 292

    Do the bonuses not scale past level 25?

    @Chronicler Nope. All spells in the game (with exception of Dispel/Remove Magic) cap at level 25.

  • ChroniclerChronicler Member Posts: 1,289
    Thought spells normally capped at 20.

  • MyragMyrag Member Posts: 292

    Thought spells normally capped at 20.

    Ah apologies, temporary brain malfunction. You are correct, so to fully answer your question I checked game files and max bonus/penalty is +5/-5 so yes level 25 is max.

  • CamDawgCamDawg Member, Developer Posts: 3,420
    I originally built the Tempus kit for IWDEE, where spells and abilities cap at 30 instead. I'm not too chuffed about it not capping at 20 for BG2EE--a handful of BG2EE abilities do cap at 30, so one more is not going to bother me.

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