TextScreen Function
TrancingBear
Member Posts: 17
Hi All,
I'm experienced with modding the original BG games, but new to BG:EE. I'm trying to use the TextScreen function, but the 210x330 BMP image that normally appears in the left-hand frame (in the old game) is always blank. Furthermore, the text seems hard-wired to the game credits, ignoring my text ID value. Ideas of what I'm doing wrong? Thanks!
I'm experienced with modding the original BG games, but new to BG:EE. I'm trying to use the TextScreen function, but the 210x330 BMP image that normally appears in the left-hand frame (in the old game) is always blank. Furthermore, the text seems hard-wired to the game credits, ignoring my text ID value. Ideas of what I'm doing wrong? Thanks!
0
Comments
change song (optional) to value from songlist.2da
change 271356 to tlk string number of your textstring text.
In the old game it was a 210x330 BMP file (e.g., NIMEONL.BMP, but without the extension in the 2DA file). Has that changed? If so, how do I make a MOS file and what are the dimension requirements? Is there a way to make it work with BMPs? Thanks again.