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The Art of Dragonspear

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,816
Today we’re publishing an interview with our creative team about Siege of Dragonspear: transforming a barren, 2D map into a living, breathing castle, the development of gnomish character Glint, and bringing a fan’s characters to life.

This article was originally published in Issue 2 of the Familiar.



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