Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Caster to Fighter Dual Class
I used to play the original games when they came out ages ago and recently bought the enhanced edition. I always used to play fighter => mage or cleric dual classes. This time I want to try playing a fighter with some spells instead of a caster with some fighting ability. But in practice it seems really awkward.
Your hitpoints seem to be strictly determined by your first class. Thus if you are a 9th level wizard and choose to dual over to fighter you get 36 hitpoints from wizard, but you don't get any additional hitpoints from fighter for the first nine levels. (And since fighters get d10 hp only through level 9 that really, really hurts.) Is this intentional?
Second the weapons restrictions of the previous class still seem to apply even when the class is inactive. If my PC dual classes from druid to fighter I still have to deal with druid weapons restrictions even while the druid class is inactive
. I had counted on using scimitars in the later game when my druid class reactivated and I had Belm and the Spectral Brand, but holy heck is it going to be a pain in the early game with only druid weapons and no druid spells.
I would really like to play a high level fighter with some utility spells. Is it possible to do this without gimping my character?