Blink, blink
PappaChazz
Member Posts: 20
Another dose of curiosity: I saw, on YouTube, posted by Failed.Bard, a set of animated eyes that blink. Watch them for about 12 seconds and you'll likely watch for a while longer.
https://www.youtube.com/watch?v=KeBoicTMPgA
Apparently, his vfx is a bit beyond those my team has on the server that still needs to move over here. Is this sort of thing possible on NWN-EE? Definitely adds to realism and immersion, I mean.....wow.
https://www.youtube.com/watch?v=KeBoicTMPgA
Apparently, his vfx is a bit beyond those my team has on the server that still needs to move over here. Is this sort of thing possible on NWN-EE? Definitely adds to realism and immersion, I mean.....wow.
Post edited by PappaChazz on
0
Comments
So, how would you add a looping animation to a head.mdl? Or would that go in the plt file?
It seems the Trello card got moved to active at some point and then to shipped, which is odd because I don't remember any vfx updates. It could be finished internally or they might have gotten confused and thought they already did it when doing something else.
It's the limited support of animated parts that led to the use of VFX for simulating eyes, which as mentioned was only workable the way Sinfar did it because Mavrixio had made a system for moving, scaling, rotating, and recolouring VFX (And eventually everything else) for the server.
If animated head_g support got added in EE, I'd probably be able to slap together a few skinmeshed animated heads for a hak for it for samples. I've been spending more time lately playing around with that sort of animating anyways.
That said there was a Trello card for making those vfx adjustments that Sinfar's system can make but it seems it was moved into the shipped cards archive without announcing the feature. I'll tag @JuliusBorisov to see if they can chase down what the status is for that card and if there actually has been work on adjusting body part aligned visual effects.
The link for the card in question to clear up confusion. https://trello.com/c/3yTYcIsZ
It should be noted this is different to scaling creatures and should probably also include recoloring/tinting channels for vfx.