ToB - Getting to Watchers Keep
Ridcully
Member Posts: 179
Just finished SoA and auto started ToB. When's the earliest I can get to Watcher's keep. and how do I get there? I've done the first conversation at Saradush and gone back to the pocket plane, but I still don't seem to have options on destination yet.
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You have to finish the Saradush main quest (dealing with Gromnir) before you can get to Watcher's Keep.
As for the Machine of Lum - it's very deep in the Keep and getting there before Brynnlaw and the Underdark is not something I've ever managed to do (don't forget that WK was aimed at ToB level parties).
I would say the level is less an issue than what items you can bring to the BBQ. For example if you robbed Athkatla blind, abused the fence/s to make effectively unlimited money, bought out the good stuff from the 2 special merchants, Ribald and completed the Copper coronet slave freeing so you had access to Azure edge, you could go immediately to WK and have a successful delve into the depths. Certainly it would be possible to at least reach, perhaps complete, maze and even Lums level. Depending on party it could even be completed but would be tough.
sometimes i clear all the dungeon and sometimes only some levels, but the only reason i sometimes don't complete all in chap 2 is to help imoen to catch up with xp as i have her back in the party.
it depends on party composition, i have been there solo, with 5 people parties and with small ones.
as i usually have heavy on magic parties the main problem is the maze for me, for more mlee oriented parties can be different. the last level before the boss can be hard, the battle where you loot the best gauntlets and a wish scroll is hard for every party composition at low levels, but certainly not impossible if you use good tactics and everything that can be helpful. there is a powerful archer, but you can have a shield that reflects back her arrows so she will kill herself if you manage to have her target the one welding the shield. just an example, the easiest one to figure. potions, items and every other help can turn the tide cause if you face them trading hits you have no chance until you reach better levels.
obviously if you have problems to win against the statues on first level you probably will find some battles on the other levels impossible, it is really player's dependent.
you don't need super strong parties, i often roll average stats for my charname and use npcs, but you have to be able to use all your party strengths, if you have more than 1 mage stacking webs can make some battles surprisingly easy, remember that a mage with MMM hits 100% of the times against a webbed enemy with good dmg and APR, if you have a backstabbing thief hasted and with some invisibility potions he can backstab twice in a round before he retreats to hide again in shadows, and traps are your friends, does not matter if you set them and lure enemies into them or if you use them abusing of spawning points (i never do it, but in some battles it can be done as you can easily figure out that foe will spam or become ostile if you do certain things.
give it a try, making a save before, and see how you can progress.
Raiding the top level of the keep in SoA is a must-have though, if only for the ammo cases/belts and the returning dart. Those items are practically crafted for SoA rather than ToB, based on their high utility but relatively low power curve.