Why was a mod that adds saves based on high Wisdom score never made?
WatchForWolves
Member Posts: 183
I believe in PnP you're supposed to receive a bonus to your saves(vs. spell?) based on high Wisdom scores. The feature even made it to the original Baldur's Gate manual(page 136 as "Mag Def Adj"), though it was never actually implemented in the game.
You'd think that, in the past 20 years, someone would make a mod for it... so I assume it's simply impossible to do alltogether?
You'd think that, in the past 20 years, someone would make a mod for it... so I assume it's simply impossible to do alltogether?
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but i suppose no one was to worried about it, hence the reason why no one made a mode for it, unless perhaps back in the day it wasn't possible to implement but maybe now adays it is thanks to beamdog making it easier to mod the game
It seems you could just patch all of the existent spells where the save bonus applies, and have them apply a #326 based on the targets wisdom score that grants a 1 second bonus to saves (i.e. based on that targets wisdom score) as the first effect.
The first step is compiling a list of the relevant spells. Clearly all enchantment spells should be on the list. Fear spells like horror should be on the list. but a few others I'm not sure about. Blindness? Symbol, stun? Not sure
"That Magical Defense Adjustment listed on Table 5 applies to saving throws against magical spells that attack the mind: beguiling, charm, fear, hypnosis, illusions, possession, suggestion, etc. These bonuses and penalties are applied automatically, without any conscious effort from the character."
The Charisma bonus vs Necromancy/Enchantment would be especially powerful for Paladins, since they would get a minimum +3 bonus vs. those spells (in addition to their +2 class save bonus). Also the readily available Ring of Human Influence in BG2 means every CHARNAME gets a +4 bonus to these saves.
Also, would the CON bonus vs. alteration stack with the "shorty saves"?
You also didn't specify it was part of a mega-mod that would alter classes and items. That's an important bit of information on the balance.