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Need info on Specialist Mage Spell Bonuses/Penalties

I know these effects were famously poorly covered in the original game, but does anyone know for certain if they affect divine spells as well? For instance, if I'm an Enchanter, and a cleric (or druid) casts Rigid Thinking, a spell of the Enchantment school, on me, would I get a bonus to my save?

Now to make it even more complicated, suppose I do a low level mage dual, say I dual an Enchanter (5)->Cleric, now if *I* cast Rigid Thinking, would the enemy get a save penalty?

Comments

  • DJKajuruDJKajuru Member Posts: 3,300
    I had a look at divine spells on Near Infinity and they aren't really classified as either Arcane or Divine, and all of them have a primary wizard school , so I guess you might be just right!
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Specialization bonuses and penalties apply to all spells, whether wizard spells, priest spells, or even innate spells. A Necromancer who dual-classes to cleric will get a -2 penalty to all necromancy spells, whether it's his or her Skull Trap mage spell, Poison cleric spell, or Horror innate Bhaalspawn spell.
  • leeowensoasleeowensoas Member Posts: 81
    Sorry for the late reply, that's very helpful, thanks! Sounds like that's just for one's you're casting, any idea if that also applies the save bonus to ones being cast at you?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @leeowensoas: Yup. A Necromancer also gets a +2 bonus when trying to make a saving throw against an enemy mage's Finger of Death or Horrid Wilting spell.
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