Creature ability scores and stats do not reflect properties from hides and equipped items?
Dark_Ansem
Member Posts: 992
So, I'm trying to convert some PNP creatures and NPCs to the game, and I am getting confused: in the PNP manuals, ability scores and details in general are "final" (that is, they take into account equipment, templates etc), but I'm not sure how to handle this in the toolset.
Example: this Living Armor I'm converting has, in PNP, 42hp thanks to a 15hp bonus, courtesy of a CON score of 14 and Toughness. However, it has applied a template that gives a +2 to CON. Therefore, I made a creature hide mimicking the CON bonus and actually gave it a base ability score of 12. This, however, decreased the HP bonus to 12. I know I can adjust the Hp bonus manually, but I am still curious if equipment etc are all things taken into account in the actual game.
Example: this Living Armor I'm converting has, in PNP, 42hp thanks to a 15hp bonus, courtesy of a CON score of 14 and Toughness. However, it has applied a template that gives a +2 to CON. Therefore, I made a creature hide mimicking the CON bonus and actually gave it a base ability score of 12. This, however, decreased the HP bonus to 12. I know I can adjust the Hp bonus manually, but I am still curious if equipment etc are all things taken into account in the actual game.
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