NWN versus Unity/Unreal
Japualtah
Member Posts: 165
Didn't really know where to post that, but this is a question I've been having in mind for quite some time : is it still worth it developping a PW on NWN or should a dedicated developper move on to a newer engine?
This is a genuine question, I've been working like mad since March rebuilding my 15 years old PW and I love every second spent on NWN, but wouldn't I be better off with Unity or Unreal?
I dread having to rebuild everything from scratch, especially the graphics part, what we have here still looks good enough to me and is coherent, while developping something from scratch would either need mad skills/work or a lot of money to buy assets that match one with the other.
I haven't still delved into those tools, so what is your experience if you did? How does it compare to the experience here?
Cheers.
This is a genuine question, I've been working like mad since March rebuilding my 15 years old PW and I love every second spent on NWN, but wouldn't I be better off with Unity or Unreal?
I dread having to rebuild everything from scratch, especially the graphics part, what we have here still looks good enough to me and is coherent, while developping something from scratch would either need mad skills/work or a lot of money to buy assets that match one with the other.
I haven't still delved into those tools, so what is your experience if you did? How does it compare to the experience here?
Cheers.
0
Comments
TR
Keep it coming, I'd like to hear more
I didn't have the time yet to delve into Neverblender, I hope it can handle emitters, moving textures/meshes as well as 3DS Max could in the past. That's a major concern tbh.
If your intent is to make a professional-quality game, then you would certainly need a lot of talented help, but if you just wanted to mess around with friends creating a game that might never get completely finished, you could have a lot of fun.
I think the biggest question is why you would want to start such a project. What aspects of NWN do you find lacking? For example, if you want to move away from the quasi turn-based combat or D&D rules, it might make sense to look at other engines. If it's the dated graphics, I might be tempted to wait and see what Beamdog is able to do before giving up on NWN. Moving on to something "new" just for it's own sake is probably not worth the trouble. There are still AA games being made in what is virtually an Infinity-style engine, and they are doing pretty well, too.
But you guys helped me think it through and I feel relieved in some way
1. NWN is coded in C which the poster mentioned he is semi professional in C++ that will require in remembering the differences between the two.
2. Unless the original poster is just using all stock than he will be programing all by himself the new and expanded systems for NWN the same as using Unreal (which with the C++ background would be better than Unity). Unless he collaborates which may be done with either NWN or Unreal.
3. NWN has a head start on doing everything. It has everything nicely wrapped in the kit. This is true, however Unreal has Blueprints (Visual Scripting the same as NWN tool kit) Which may be used as the base frame work. Then building out from there on a modern system.
4. Modern Engine: Nothing is hard coded you can use classes, levels, spell books, and skills how you want.
5. Database management is easier outside of the NWN Aurora tool kit.
6. Third Party Tools: Using Unreal, everything you need is in Unreal. The only exception is a 3D art program for character models. Blender is free and there is no requirement to use a secondary third party tool to import things from Blender into Unreal.
If you are asking this question you are already considering it. I would say do it, start with investing nothing and see if you like doing it rather than idea of doing it. If it does not work out the tool kit will still be here and Beamdog will continue to improve it adding in more functionality.
I've been a founder myself of Shroud of the Avatar and both times I tried to play it during development I uninstalled the game in the next few minutes because it was complete vaporware.
I'll probably give it a shot some day now that it's officially released but there isn't more in that game than in my PW.
So, even if it takes years to build something new from scratch, I don't care, can't be worse than what I just saw
Ok, so bottom line will be: finish what needs to be finished on NWN, wait and see if the mobile version floods PWs with players (one can dream) and check Unreal/Unity ASAP which could be years from now