Great idea to re-launch the original Baldur’s Gate. However, this is a very weak release. The game has been postponed few times before; yet again the company was unable to keep another promise to their fans… Decades ago it was not so easy to keep a release – the whole software distribution was way more difficult when physical storage was needed. Nowadays it is much more convenient and easier to manipulate...
OSX Release: does not seem like it is happening – same for the iPad
The build has been submitted to App Store the day before the release and unfortunately there was a problem? This statement makes a whole development team look like amateurs. There seems to be no proper version control, testing, change management nor release management. And you submitted it the day before release to the app store? Seriously?!
Worldwide release is not even happening for PC
Release on the 28th? Japan or Singapore won’t get it on the 28th of November. Europe gets it 9PM – when servers are most likely down anyway.
And the worst:
The communication from company head Trent Oster. Must be nice having the spare time at hand to hourly Twitter to your fans – however no word on what the exact status is. If you cannot deliver – at least keep people updated regularly.
Like I mentioned it before: This is one of the things that damages the reputation of a whole company badly. You know what is even worse? You could not even keep a promise to your awesome fans (just look at the boards).