How to read attack roll feedback messages?
Gf99
Member Posts: 5
For example:
11 + 3 = 14 miss
Ok, 11 is d20 roll, but what is 3? And why 14 is miss?
wiki says:
[After enabling the related FEEDBACK settings in GAMEPLAY option menu, the in-game feedback messages will show as:
(Attacker's roll) + [(target's AC modifier) - (attacker's THAC0)] = result
With the result number plus target's effective AC, which is not shown, greater than or equal to zero will be a hit.]
But it is not as thay say.
Can sombody explain please?
11 + 3 = 14 miss
Ok, 11 is d20 roll, but what is 3? And why 14 is miss?
wiki says:
[After enabling the related FEEDBACK settings in GAMEPLAY option menu, the in-game feedback messages will show as:
(Attacker's roll) + [(target's AC modifier) - (attacker's THAC0)] = result
With the result number plus target's effective AC, which is not shown, greater than or equal to zero will be a hit.]
But it is not as thay say.
Can sombody explain please?
0
Comments
I always figure the number as their Thac0 against my AC. If their Thac0 is 10 and my AC is 0, they need a 10 or greater result to hit me. If their Thac0 is 10 and my AC is -1, they need an 11, etc.
Somebody will come along and explain this better than I can.
That adjustment to the base roll, or so I've always thought, is the sum of all the attacker's Thac0 modifiers including magic weapon, strength, spells, etc.
(1d20 roll) + (luck + modifiers) = (result)
You will hit, excluding critical hits/misses, if:(result) >= (Base THAC0 - Target AC)
"Luck" is your cumulative of these modifiers:
(20 - 1d20 roll) >= value >= (1 - 1d20 roll)
"Modifiers" is the cumulative value of all of the following:
"Base THAC0" includes the following:
"Target AC" includes the following:
In original editions of the game, the Base THAC0 and Target AC from the post above will be affected differently by the Blindness effect, which causes a +10 penalty to THAC0 and no penalty to AC instead of Enhanced Edition's +4 penalty to THAC0 and AC.