New exciting Kickstarter: "Realms Beyond: Ashes of the Fallen" TB CRPG w/ 3.5e rules
Dark_Ansem
Member Posts: 992
The game launched on Kickstarter around a week ago.
It's a party based CRPG with turn-based tactical combat on a hex grid and utilizing 3.5e rules (i.e., 3.5e D&D). The game will also ship with the editor / toolset so hopefully lots of user made mods will be released.
I've backed it as it looks like a dream game. After Neverwinter Nights OFC.
It's a party based CRPG with turn-based tactical combat on a hex grid and utilizing 3.5e rules (i.e., 3.5e D&D). The game will also ship with the editor / toolset so hopefully lots of user made mods will be released.
I've backed it as it looks like a dream game. After Neverwinter Nights OFC.
Post edited by Dark_Ansem on
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Comments
I’m loving the concept and have backed. Hopefully they can get the rest soon.
Except for being turn-based combat, this game hits all of my other check marks so I really hope it becomes a reality.
Having said that, though, the gameplay video they have of their combat system actually looks good and may turn out to not be as tedious and frustrating as usual. I hated D:OS's combat system.
I like both and think their is definite room for both in the genre. Being turn based hasn’t phased me for this which is advertising pretty faithful recreation of the ruleset. On the flipside if Baldur’s Gate 3 ends up being turn based I will flip someones table so beware.
Tools
In today's update we will show you a little preview video of our editing tools, which will be shipped along with the game as mod tools, so you can create your own scenarios and campaigns.
Our map editor allows you to texture and modify the landscape, place objects and effects, set the lighting and place creatures and NPCs on the map. It's a powerful editor which gives you a lot of options, but the map building process is quick and easy to learn.
The dialogue editor is just as easy to use and just as powerful. Easily write different conversation nodes and connect them with a click of your mouse. Add conditions to the different dialogue options, making them only available to certain classes or races. Or make them dependent on the player character's gender, or a certain skill or stat. With the dialog editor's script calls, you can implement a large variety of condition checks, and you can have NPCs react in different ways to the player's dialogue choices.
We use AngelScript as a scripting language, which is an object-oriented language based on the syntax of C++. This allows you to create all kinds of interesting scripts to spice up your campaign with the custom scenes you want it to have.
Realms Beyond provides you with powerful modding tools that are easy to learn and allow for quick and efficient mapping and dialogue scripting once you are familiar with them.
Have a look:
https://youtu.be/RjjDHEegtYQ
I choose to not back this campaign. I'm not sold on both the 2D and 3D art quality. Nor am I all that interested in Turn-Based Combat. Maybe I'll get around buying it once it is released or I'll wait until a sales happen in a couple of years from now on.
But again, you don't like the art style, you don't like turn basas combat... what are you doing here anyway?
Edit: looked it up. Saw this:
"...Phoenix Point is intended to be a spiritual successor to the X-COM series..."
And Sold!