NwN EE 1st Anniversary Approaches
TarotRedhand
Member Posts: 1,481
So I went into the News Archives on here to get the exact date that NwN EE was first announced to the wider world. I remembered that it was in November but I couldn't recall the exact date. According to what I found that date was November 21st. So in 16 days time it is the first anniversary of that announcement. I wonder if BD have anything planned to mark the occasion (did ask on the stream but it was one of the unanswered ones).
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Yeah, it takes a bit of work to do that. But the work of one such video can't be compared to the amount of work you put it into this great game. And it would show us your compassion.
I would appreciate it more than my words could describe right now. Think about it.
Edit: And yeah, give me a camera, a flight to your HQ and back to Germany, and some time and I would gladly try to make that possible.
If they were still looking for a technical artist and they're still tinkering away at the engine, then it might be possible any assets made now wont be the best possible or will need additional work. So I'm not expecting anything much in that regard.
If they're creating modules now then it's possible they wont take advantage of assets and functionality still being added, i.e. the workflow follows the rules of causality. So again I'm not expecting anything much.
Probably the best case scenario is that they announce an expansion pack in a few weeks that will be release in time for xmas. Then they also announce client plugin support to do things like the client extender so people don't have to drum their fingers waiting, and a full update of nwnx for both windows and linux.
I would estimate the likelihood is astronomically small and they might announce a portrait dlc instead.
Generating goodwill in the hearts of NWN veterans will be necessary eventually if we want to fully revive the community and bring back the era of action/pvp/siege/variety PWs always being lively and new single player modules being made every month. There's a lot of potential buyers who are out there holding off on NWNEE due to:
1) The lack of attention-grabbing feature changes for single player gamers
2) Skeptical attitude towards new Beamdog stuff due to rumor or minor grudge.
3) Hardcore Beamdog haters
Maybe we can't persuade #3, but #1 & #2 certainly can be -- I used to be in that category. And they will need to be if we want to see a resurgence in module making (many builders don't like making stuff that won't be seen/enjoyed by good amount of players).
It's possible a video documentary as pitched by @KhobarKast above might do it, that's certainly an idea. Get visuals out there showing that the classic talent behind NWN is back - the team is getting back together. Friday announcements and interviews with builders are already doing some good on that front. I do think something major needs to be produced to grab attention or added to the game besides incremental improvements to garner the attention necessary.