What are the max initial stats for a human fighter?
Playstation420
Member Posts: 18
I saw a 90 by clicking as fast as I can is that the highest possible?
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Apologies, I must have expressed myself badly. As far as I am aware the maximum possible roll is 18 in everything.
Having said that I have no idea how the roller has been programmed and whether it is truly random.
Perhaps rather my bad (non-native speaker's) understanding of the term "unless" – apologies by me.
Technically the maximum is all stats maxed out but you need to get ridiculously lucky for that to happen. The best I've had myself was 102 or 103, though that Kensai roll just now blows that out of the water by having a 1-in-100 chance for that strength.
At least here, Lotto is 7 numbers out of 40. If I understand how to calculate that it's (7/40)*(6/39)*(5/38)... and so on which end up with 0,000000054.
Unless I made a mistake in that then yes, it actually is more likely to win in lotto. Almost twice as likely Wow
EDIT: add exceptional strength of 18/00 and you can add a couple of zeroes to that as it adds another 1/100 roll to the mix.
If you rolled an 18 sided die, and then moved anything too low up to 17, then you'd be getting almost entirely 17's. Same with 3D6.
It would seem that a 2 sided die is being rolled in this situation.
In the case of the paladin the chance of rolling an 18 with 3d6 is 1/216. The chance of rolling a 17 is 3/216. Therefore you will see 3 times as many 17s as 18s for your paladin, i.e. if you rolled 100 times you would see on average 25 18s and 75 17s (as results are random they will vary, but over 100 rolls you would expect to get something not that far from the average).
If you don't mind me asking though, didn't you roll over 100 even once in all those tries or did you just omit it because it's so rare that it gets cut of due to statistical discrepancy (or whatever the correct term for cutting extreme differences out of statistics is)?
Also holy shiiiiieeeet, I'm so going to save that Kensai I got into a cloud now. That was an honest mouse clicking roll and and it looks like it's close to 1 in 500 million! (Which is probably about as much rolls I've done in my lifetime, I'm kinda shamed to admit).
"This method gives a range of scores from 3 to 18, with most results in the 9 to 12 range. Only a few have high scores (15 and above), so you should treasure these characters."
Which certainly makes me question my obsession with 18s.
You can play a mage with 12 intelligence but you won't have a fun time.
You might think to yourself that maybe BG rolls 3d6 per stat and then boosts the overall point total to 75 if you didn't naturally make it there. But no, BG doesn't do that either. 18d6 only gets you 63 points on average so 2/3 of characters would be getting the boost, and showing up as 75 point characters, under this system. Yet @lefreut's table shows that only 25% do.
For sure, the game is dropping any character with fewer than 75 points rather than "boosting" subpar characters to 75. I wonder if it's also "stacking the deck" by rolling "loaded" dice for each stat so that you'll average 12-13 per stat rather than 9.
This behavior has also previously been extensively tested empirically on the old Bioware Social Forums to confirm there is no need to assume anything more than the 75 minimum to result in the actual stat scores observed.
(Edit: just rolled 100 paladins and got 17 charisma for 70 of them. That's way too high for "loaded" dice but in line with what you'd expect from simple 3d6 die-rolling.)
Sure, by the end of Throne of Bhaal you'll be up to your armpits in potions, but there's a whole lot of game leading up to that.