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Ultimate Team

SikorskySikorsky Member Posts: 333
I'm courious what do you have in mind in terms of building the best possible team to complete BG II and ToB. What class should the main char be and what NPC do you bring with ya. We are talking about BG without mods and self-made characters, only joinable ones. The team must be powerful through all game so we're not talking on full mage group who gets extremly powwerfull mid to end game. My proposition is:
CHARNAME: Human Kensai13/Mage
KELDORN
ANOMEN
EDWIN
YOSHIMO--->IMOEN
In TOB add Sarevok

This is what comes to my mind in terms of Power-Gaming. In BGII six slot is for temporary NPC just to finish their quests. We will level-up way faster that way and start TOB on very high level. The Canon team is also super strong:
CHARNAME: BERSERKER - Dual-wielding Katanas or something else
MINSC
JAHERIA
AERIE
YOSHIMO--->IMOEN
In TOB add Sarevok

What are your ideas? Give me an example of team that beats what I propose above^.

Comments

  • SkatanSkatan Member Posts: 3,538
    Strongest fighter in the game: Korgan. Dwarf, +saves from CON, berzerker, good spread of pips. Ranged and melee.
    Second strongest fighter in the game: Mazzy. Halfling,+ saves, innate STR spell, good spread of pips. Both ranged and melee.
    Strongest mage in the game: Edwin. OP +spell slots and enough stat points where needed.
    Best thief in the game: Jan. Gnome, +saves, arcane magic, +spell slots.
    Best cleric in the game: Anomen. Fighter levels, +APR, decent stat spread, decent pip spread. Decent personality ;) Viconia is a close tie, but personally I prefer the fighter levels of Anomen to Viccy's single class and magic resistance. My clerics rarely get hit anyways.

    Charname: Can be anything really with this team, but dwarf fighter/cleric is a solid choice. Inquisitor for some OP dispel magic and Carsomyr is good. A fighter to druid dual or MC is great as well for some inesct plagues and elementals etc.

    Personally I almost never run with two pure fighters, Mazzy and Korgan, if ChARNAME is also a warrior class. In that case I splice in something more interesting like haer'dalis, Aerie, Cernd or maybe an EE NPC, but I think the above team is among the strongest possible in terms of pure killing speed in combo with versatility and survivability.

    AerakarStummvonBordwehrMirandel
  • AmmarAmmar Member Posts: 609
    If you want to micromanage: Haer'Dalis, Jaheira, Edwin, Jan, Anomen. PC Fighter/Mage. But it is pretty boring.

  • borntodieborntodie Member Posts: 126
    Imo a berserker>mage dual is better than a kensai>mage dual, for a few reasons:

    - berserker rage is broken good; it cannot be dispelled, lasts quite long and protects you from nearly everything
    - Before dualling, a pure berserker is far stronger than a pure kensai.
    - At high level, the bonus damage from being a low level Kensai don't help that much. Berserker rage is just way more useful.

    Further, dualling any fighter / mage is best done at level 9. The down time is still a breeze at that level. Doing it later means you have far more down time, and even hurts in the long run because it takes that much longer to reach the higher mage levels. The benefit of those few extra fighter levels is absolutely minimal, especially because you get spells like Tensers Transformation anyway.

  • SikorskySikorsky Member Posts: 333
    I, personally, wouldn't put Jansen in any meta-team. For traps and locks Imoen is sufficient. In my opinion if CHARNAME is thief or if you take Imoen, Jan is needless. So in both your conceps I'll put Imoen insted of Jan.

    Danacmsarevok57
  • dunbardunbar Member Posts: 1,340
    My powergaming team is:

    Charname
    Korgan
    Edwin
    Viconia
    Hexxat
    Sarevok (ToB)

    I solo charname through BG which gets about 1 million XP and means that BG2 npcs join at about 1.2 mill.

    Currently I'm running a berserker charname with this party through BG2 (bit of overkill in the meat grinding dept.)

    I've got a fighter/mage charname who has already completed BG, waiting in the wings and ready to go for my next BG2 run.

    And I've got a berserker soloing BG at the moment who I intend to dual to mage at level 12 at the start of BG2.

    sarevok57
  • DanacmDanacm Member Posts: 471
    If want powergaming only the classes and utility value matters. But no class is must be there are lots of options.
    - Anomen better than Viconia becase he has fighter side, apr etc, and can reach the same level as Viconia. The adder mr is not that important in a party. Worth to mention Cernd, because in an unmodded game the druid spells are esiest way to kill mages.
    - Korgan of course, the best fighter here.
    - Keldorn if not take Cernd or an inquisitor/druid charname, or you can take Mazzy, Anomen or Jaheira for that slot.
    - thief is only needed to find and disable traps, for that Imoen is more than enough, and she is a powerful mage. Jan's thief side is a waste, only useful if you base your tactic about using the HLA cheesy traps.
    - mage: Edwin is a beast, or a charname specialist mage, sorcerer etc.
    - specialist role: you can use haer dalise or charname bard for mage and trap supporting without being a thief.

    Charname class is almost doesnt matter, because you can use the party members to fill all roles you need. If you really want to use a full time thief, than use fighter/thief charname, because a fighter not loosing anything important as being multiclassed.

    Example teams:
    - korgan, jaheira, nalia/imoen, anomen, edwin and charname who can be anything in this party. You will have 3 fighting capable member, 2 true mages, 1 full and 1 half divine caster and acces to insect plague against mages. You can replace jaheira with keldorn for the same role, but it has some allignement issues.
    - mazzy, keldorn, anomen, nalia/imoen,
    Aerie and charname.
    - fighter/thief charname, korgan, cernd, anomen/jahieira, edwin, haer dalise. You will have all thief skills, traps from 2 person, 2 full divine caster(or 1,5 it using jaheira), 1,5 arcane caster, 5 from 6 character can fight melee (only edwin cant). If you really have time or exp maybe try a f/m/t with this party.

  • sarevok57sarevok57 Member Posts: 3,883
    in my opinion if you want the most horse power and torque right away without screwing around too much or waiting for team mates to become good i would go with:

    main char dwarf fighter/thief
    korgan
    mazzy
    anomen
    yoshimo -> imoen
    edwin

    that dwarf fighter/thief can still hit 200 HP at max level without giving him all that HP items, and can still hit good attacks per round with dual wielding while still having some amazing AC due to UAI, plus just straight up amazing saves

    korgan being a fighter grows up levels faster than keldorn/minsc/jaheira and gets more high level abilities, and of coarse the amazing saves that come with dwarves, and since we have mazzy on our team and a fighter/thief as the main we will be using a shield and crom fayer ( because he will be using the gauntlets of dex ) and still hit over 200 HP and -15 AC, and then of coarse of the god mode ability of enrage lolers

    mazzy is almost just as a good as korgan, just without the HP and enrage ability, but she does get invoke courage which is actually great, and she gets 2 uses of lay on hands, and her STR ability is pretty cool, and for weapon wise, we will be going with axe of the unyielding for that CON bonus, and with the iounstone that gives +15 HP she should still hit around 200 or so HP with -15 AC

    anomen is a great cleric, because of those 7 fighter levels he gets something better than the other clerics of that level: to hit/ to damage/ attacks per round, especially at range, with righteous magic and draw upon holy might, he can deal some KILLER damage from the back row, unless for some weird reason you like putting this guy in melee, but with that garbage DEX he will only ever hit 16 with DuHM and that is way out to level 18, so go with sling, crank that out, equip everard's +5 sling and start destroying the baddies

    yoshimo -> imoen, yoshimo isn't all that great to be honest, it will take a few levels to hit decent open locks and trap disarming ( unless you find the lock pick ring in the shadow thief compound ) but imoen, that is the one you want, now because of EE she has more than enough skill to do all the thieving you need to do in the game, and anything she lacks your dwarven fighter thief can do it instead, wear she shines is that she is a full mage ( no multi-class mage crap ) so she gets full levels and grows up faster than a multi-class and she can use ANY mage spell, word

    edwin, what needs to be said here? his stats are ironically garbage, but that just goes to show it doesnt matter because when it comes to arcane spell casting NO ONE can beat this guy, not even a charname ( thats hardcore) with an almost game breaking extra TWO spells per level to memorize while stacking that with rings of wizardry/acuity oh man, the spells, spells, spells, spells, plus because of the nether scroll as well he gets a baller 20 lore bonus which helps make up for his no identify using (although you can just use the goggles of identification ) but anyways, edwind best wizerd, harry, uncontested

    BroninStummvonBordwehr
  • LammasLammas Member Posts: 108
    Hunh, Nether scroll gives you a lore bonus? I never realized.

    My pick I guess would be

    Korgan (best fighter)
    Mazzy (another good fighter)
    Jan (arcane casting + thief stuffs, thief HLAs)
    Viconia (Or Anomen, guess he is better honestly I can't stand listening to him and I like the MR quite a lot).
    Edwin (best mage, bar none)

    Keldorn could make the list. He is really solid.

    sarevok57
  • jsavingjsaving Member Posts: 318
    edited November 11
    My picks would be:

    Korgan - A strong melee combatant with great saves and the ability to activate rage immunities when needed.

    Keldorn - A decent fighter who's also the best dispeller in the game bar none. A lot of people give up on dispel magic because it so rarely works against tough foes but that isn't an issue with Keldorn's double-strength special ability.

    Jaheira - The only character in the game who can cure wounds, cast insect spells, raise the dead, and use fighter HLAs.

    Edwin - His extra spell slots are indispensable in areas where resting is limited, which matters from the very beginning of the game all the way to Melissan.

    For CHARNAME, my preference is a half-elf fighter/mage/thief. Fighter/mages are the game's strongest tanks bar none due to the huge defensive advantages mage buffs bring to the table, and adding thief to the mix means you don't have to reserve a party slot for any of the game's thief NPCs and can instead use it for another full caster. Which brings me to my last pick:

    Imoen - For old times' sake.



    sarevok57
  • BroninBronin Member Posts: 11
    edited November 17
    I successfully no-reloaded bg2 and TOB (no mods) on my first play through with:
    Keldorn (high level dispel, true sight, both casting time of 1)
    Anomen (dual class benefit of good tank and high level cleric spells)
    Nalia (highest level mage available for good party, good starting ring, potions of perception for 100 in find traps)
    Jaheira (druid abilities good, but not indispensable I feel. Not as valuable as the above I felt especially as she never reached druid level 15 and had fewer HLAs).
    Imoen (another good mage).
    Charname was like a lawful good Korgan (my dwarf had no fighter kit though).

    I am contemplating the following for a no-reload SCS and Ascension play through:
    Replacing Imoen with Haerdalis (he looks good if played smartly and when micromanaged- something I do a lot. He can tank better too).
    Replacing Jaheira with Mazzy (good saves and I was going to apply BG1 weapon proficiency system in my SCS play through. It makes fighters better. The normal BG2 proficiency system weighed against her in my first play through).
    I currently consider Keldorn, Anomen and Nalia essential picks with my Charname who will be the same as above (there may be better options but I like his excellent saves and high HP).
    No evil party members for roleplaying reasons.

    sarevok57SikorskyAerakar
  • SikorskySikorsky Member Posts: 333
    It's interesting what you said @Bronin, I would never thought of Nalia but I've got your point. In terms of your next Charname, make him Dwarven Defender, even more HP ;)

    Bronin
  • SikorskySikorsky Member Posts: 333
    As I'am here I want to discuss my current BGI Evil team and how would you see it changed through SoD, BGII and ToB. My team is inspired by Sarevoks final batlle team. I called them:
    "The Nightmare on Sword Coast"
    Charname: Human, Berserker, Halberd, Neutral Evil - I don't want a pure Sarevok copy so I made a better one.
    Dorn Il-Khan: The equivalent of Tazok, same alligment, big, half-blooded and fighting with a two-handed sword.
    Edwin Odesseiron: The equivalent of Semaj, same alligment, also Conjurer.
    Viconia DeVir: The equivalent of Tamoko, same alligment, our future love.
    Eldoth Kron: The equivalent of Angelo Dosan. In my opinion he is the closest one to Angelo among joinable characters - same alligment, both are spell casters and both are using bows.
    Skie Silvershield: She's Eldoth girlfriend so I had to take her with us. We also need a help of thief so she fits.

    I'm in Cloakwood now so I don't have Skie with me. Can you tell me what happens if my rep drops to 1? Will she leave or Eldoth will somehow convince her to stay? I never played with that pair before.

    I think this team is very uber-power for BG:I but I don't have plans for SoD, BG:II and ToB. How would you change this team? I wan't it to stay evil becouse RP is important in that particular playthrough.

  • QuickbladeQuickblade Member Posts: 589
    edited November 17
    Sikorsky said:

    I'm in Cloakwood now so I don't have Skie with me. Can you tell me what happens if my rep drops to 1? Will she leave or Eldoth will somehow convince her to stay? I never played with that pair before.

    Skie is neutral, I don't think neutrals ever leave the party due to alignment.

  • SikorskySikorsky Member Posts: 333

    Sikorsky said:

    I'm in Cloakwood now so I don't have Skie with me. Can you tell me what happens if my rep drops to 1? Will she leave or Eldoth will somehow convince her to stay? I never played with that pair before.

    Skie is neutral, I don't think neutrals ever leave the party due to alignment.
    They are at 1 according to Baldur's Gate wiki.

  • QuickbladeQuickblade Member Posts: 589
    Sikorsky said:

    Sikorsky said:

    I'm in Cloakwood now so I don't have Skie with me. Can you tell me what happens if my rep drops to 1? Will she leave or Eldoth will somehow convince her to stay? I never played with that pair before.

    Skie is neutral, I don't think neutrals ever leave the party due to alignment.
    They are at 1 according to Baldur's Gate wiki.
    I stand corrected then. I just never play evil.

  • BroninBronin Member Posts: 11
    @Sikorsky I have the original IE version so no Dwarven Defender kit (and no kits in bg1 either). I had 3 pips for darts in bg1. If I let this carry over into bg2 I think the Berserker or Dwarven Defender kits are prohibited to me. They are both good kits but 3 pips in darts were good especially in bg1.

  • VasculioVasculio Member Posts: 408
    edited November 26
    These are my combinations

    My Legit Party - SoA

    PC - Blackguard
    Jaheira - Druid
    Anomen - Fighter/Cleric
    Yoshimo - Thief > Imoen - Thief/Mage
    Edwin - Mage
    Viconia - Cleric

    My Legit Party - ToB

    PC - Blackguard
    Jaheira - Druid
    Sarevok - Fighter
    Imoen - Thief/Mage
    Edwin - Mage
    Viconia - Cleric

    My Dream Party - SoA

    PC - Blackguard
    Caelar Argent - Paladin
    Anomen - Fighter/Cleric
    Yoshimo - Thief > Imoen - Thief/Mage
    Baeloth - Mage
    Viconia - Cleric

    My Dream Party - ToB

    PC - Blackguard
    Caelar Argent - Paladin
    Sarevok - Fighter
    Imoen - Thief/Mage
    Baeloth - Mage
    Viconia - Cleric

    My Mod Party - SoA

    PC - Blackguard
    Viconia - Cleric
    Anomen - Fighter/Cleric
    Edwin - Mage
    Montaron - Fighter/Thief
    Xzar - Mage "Necromancer"

    My Mod Party - ToB

    PC - Blackguard
    Viconia - Cleric
    Sarevok - Fighter
    Edwin - Mage
    Montaron - Fighter/Thief
    Xzar - Mage "Necromancer"

  • BrightL1ghtsBrightL1ghts Member Posts: 26
    Pretty much this, except for i would go for a Fighter/Mage charname and Jan instead of imoen (he can get Thief Hlas, spike traps OP).
    sarevok57 said:


    main char dwarf fighter/thief
    korgan
    mazzy
    anomen
    yoshimo -> imoen
    edwin

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