Chain Contingency Question
ZaramMaldovar
Member Posts: 2,309
Is it possible to put the following in a Contingency:
1. Time Stop
2. Improved Alacrity
3. Horrid Wilting
And then fire off a Spell Sequencer of Lower Resistance
And then fire off more Horrid Wiltings and maybe a few Delayed Blast Fireballs or some Dragon Breath.
1. Time Stop
2. Improved Alacrity
3. Horrid Wilting
And then fire off a Spell Sequencer of Lower Resistance
And then fire off more Horrid Wiltings and maybe a few Delayed Blast Fireballs or some Dragon Breath.
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Comments
I've played BG1 Solo once, but I couldn't make BG2 Solo. Plus I NEED the character interaction or my OCD tells me to start over and make a party.
Not sure if it still exists and works.
Can't do it. Need to play the game normally.
I use this mainly in combination with Spell Sequencer - triple skull trap, as a quick way to blast apart high level casters, including dragons. They often tend to focus on protecting themselves from physical damage, but leave themselves open to magical damage. (I don't use SCS)
About Chain Contingency - no you cant, as everyone already told you. But you can use it as offensive option during the combat. I'm not talking about precasting your CC with 3xADHW and go instakill someone, but use it as a in-combat offensive tool after time stop.
Time Stop - Chain contingency with 3xADHW. Since cast time of ADHW is 8 and CC is 9, you are literally getting 3xADHW with 9 cast time instead of casting them separately which would take 24 cast time. Leaves you with a lot more time to cast something else during time stop. In some situations CC is even more efficient than improved alacrity.
But Doesn't Chain Contingency cast them automatically? So I can trigger the Contigency then cast Time Stop and cast more Horrid Wiltings and other spells if I wish.
The advantage of using it as BrightL1ghts suggested is that you get to fire off 3x ADHW's in the same casting time as it takes you to cast just 1x Chain contingency. Obviously if you cast it during a time stop then you are limited to 1 spell per round (3 rds total during the time stop), so any way to squeeze in additional castings via Chain contingency, spell trigger etc is handy, it also saves you casting an Improved Alacrity which is the only other way to cast more than 1 spell per round.
Personally i find Wish (assuming 18+ wisdom) to be better than Timestop, since you can get the Double Length Timestop+improved Alacrity option at times, and even if you don't there's plenty of insanely strong options inluding ADHW cast on everything in the area (make sure you are protected from Magical Energy lol). Drawback is it's very much luck based.
In truth by the time i am throwing around 9th level spells like candy i usually get lazy and stick to Planetars, it's instant cast assuming Robe of Vecna or Amulet of Power, nothing worse than trying to cast a 9th level spell and getting hit and loosing it...