Hi all. Just picked up iwdee, but I have played the vanilla iwd a long time ago, it is by far my favorite infinity engine game. I wanna run the game twice (second time on hof mode) and don't wanna restart half way trough, so would appreciate some input regarding party creation.
I dug up the character files I used in the original iwd, because I liked that setup a lot. The problem is, I played this game like 10 years ago, so I don't remember why I made some choices that I did. Especially choices like alignment and weapon specializations because I don't remember all the best items and their requirements. I read a lot of threads here and here's what I've come up so far:
18/00 str, 19 dex, 17 con, dump mental stats. 2 points in longbows and crossbows each.
Nothing special, this class was broken in bg and it doesn't seem to have changed. I remember there being some amazing (cross)bows in iwd. Lawful to get the reputation bonus. Will that prevent me from using some important item? Is this an improvement over the Paladin I used to run? Also, people suggest cadaverous undead as the racial enemy, seems legit since mummies are a pain early on.
16 con, 16 cha, dump wis, 18 in other stats. 1 point in axe and shortbow each.
I loved the bard in vanilla, but I read that the Skald song is really good in ee. The only char that needs scrolls, I remember the high level scrolls being really rare in iwd anyway. My old bard was NE, but I don't remember why, some mage dagger maybe?? Apparently female evil bards get a ton of special rewards in ee, is that a good argument? Should I switch to NG for the cleric buff?
19 dex, 16 con, 18 wis, dump rest into str (14 atm). 1 point in sling.
This used to be a fighter(4)->necromancer iirc. Not needing scrolls is great, but this char won't be able to contribute at all in melee. I still think it's an improvement, I love sorc in bg. Again, I remember some caster stuff being evil only, but don't remember what. Should I change the alignment? Do i need int or cha on sorc in iwdee? What about the spell book? Are low level damage spells (skull trap) worth it or should I just stick to buffs/disables that I will be using on hof? What about mage duel spells like in bg? I don't remember mages being dangerous in iwd, is bard still enough to dispel them in ee?
Berserker (dual to cleric)
18/00 str, 18 dex, con and wis, dump rest. 2 points in flails and maces.
What level do I dual at? I see people recommending lvl 9, but that leaves me a long time with no heals and restorations. Dual wield and grandmaster flails, right? I can pick up dw with cleric level-ups after I regain my fighter, right? Should I switch him (along with the rest of my front line) to true neutral ? That would let the +1 apr buff affect my druid, but not the archer. Also, it would let me use that amazing flail that casts heal, but I would lose heal. Help!
Berserker (dual to druid)
18/87 str, 12 dex, 18 con, 18 wis, 17 cha dump int (I hate druid dual requirements). 2 points in spears and staves.
Same problem as with cleric, dualing at 9 gives the most endgame power, but gimps me early on. I used to dual at 4 in vanilla, but grandmastery wasn't as good then... Also, is spear still the weapon of choice? Are dual scimitars maybe better?
Finally, is just a straight-up totemic druid just better (maybe dual to fighter at a high level)? I tested, and the spirit animals don't have protection from normal weapons like they did in bg, which is a shame. A good design choice, obviously, but a shame. I'm guessing fire elementals are as good as spirit animals for takning anyway, no? Would a shapeshifter be a good choice? Nobody recommends it, so guess not?
Swashbuckler (dual to fighter at 6)
18 physical stats, dump mental stats. 1 point in long sword and dagger.
This used to be a gnome f/t multi that would stack enough armor to facetank mobs in how. With the new kits, a swashbuckler gets more armor then you lose by not being able to use the shorty helm, so I gues this is simply a superior choice now. However, I read that hof now improves monster attack, so how viable is stacking armor? Should I just dw?
The shadowdancer seems disgustingly strong from the description, but nobody seems to recommend it, why is that? I remember that invis was extremely abusable in vanilla iwd because monsters with true sight and mages were rare...
Finally, I see that the dwarwen defender is now a kit in iwd. It looks extremely strong on paper. Can you get 100% immunity to melee with him? What items would you need for that? Should I replace my archer with a dd?
Sorry for a wall of text, wanted to make sure I cover everything.