NWN modules by Baldecaran [Prophet, Cave of Songs, Honor Among Thieves]
Fiastra
Member Posts: 33
In my honest opinion they're part of a long campaign to be played with the same character. Proper order is:
1)Cave of Songs (Short but very nice prologue):
https://neverwintervault.org/project/nwn1/module/cave-songs
Let's play:
2)Honor Among Thieves (City adventure for thieves, great replayability):
https://neverwintervault.org/project/nwn1/module/honor-among-thieves
Let's play:
3)Prophet (Very linear but epic story, similar to Planescape: Torment):
https://neverwintervault.org/project/nwn1/module/prophet-prologue-it-cannot-be-denied
https://neverwintervault.org/project/nwn1/module/prophet-chapter-i-will-kings-and-mortals
https://neverwintervault.org/project/nwn1/module/prophet-chapter-ii-century-sorrow
https://neverwintervault.org/project/nwn1/module/prophet-chapter-iii-which-destined
Let's play:
How to install:
https://lilura1.blogspot.com/p/the-prophet-series-installation.html
Reviews by Berliad:
http://berliad.blogspot.com/2012/01/module-review-prophet-chapter-1-by-will.html
http://berliad.blogspot.com/2014/12/musing-on-dex-fighters.html
http://berliad.blogspot.com/2015/03/nwn-module-review-prophet-ii-century-of.html
https://www.gog.com/forum/neverwinter_nights_series/the_prophet_the_best_rpg_ever
The Prophet Series - spoiler discussion thread - Bioware Archive (defunct):
http://smf.asmodei.net/index.php?topic=22802.0
1)Cave of Songs (Short but very nice prologue):
https://neverwintervault.org/project/nwn1/module/cave-songs
Let's play:
2)Honor Among Thieves (City adventure for thieves, great replayability):
https://neverwintervault.org/project/nwn1/module/honor-among-thieves
Let's play:
3)Prophet (Very linear but epic story, similar to Planescape: Torment):
https://neverwintervault.org/project/nwn1/module/prophet-prologue-it-cannot-be-denied
https://neverwintervault.org/project/nwn1/module/prophet-chapter-i-will-kings-and-mortals
https://neverwintervault.org/project/nwn1/module/prophet-chapter-ii-century-sorrow
https://neverwintervault.org/project/nwn1/module/prophet-chapter-iii-which-destined
Let's play:
How to install:
https://lilura1.blogspot.com/p/the-prophet-series-installation.html
Reviews by Berliad:
http://berliad.blogspot.com/2012/01/module-review-prophet-chapter-1-by-will.html
http://berliad.blogspot.com/2014/12/musing-on-dex-fighters.html
http://berliad.blogspot.com/2015/03/nwn-module-review-prophet-ii-century-of.html
https://www.gog.com/forum/neverwinter_nights_series/the_prophet_the_best_rpg_ever
The Prophet Series - spoiler discussion thread - Bioware Archive (defunct):
http://smf.asmodei.net/index.php?topic=22802.0
4
Comments
As for this series, I want to advertise it to more players, but I am at a loss for words by which to describe it which wouldn't give away the experience. This is one of those stories which really should be experienced completely blind. Even just mentioning the overarching theme would give something of the reveals away. But seriously, if you have an interest in exploring philosophy through Fantasy, if you enjoy Moorcock or Gaiman, this is the game for you. Much more of a spiritual (!) successor to Planescape Torment than Numenera will ever be.
Probably the best series on NWN and that's a tall order considering swordflight is out.
https://web.archive.org/web/*/http://nwnpodcast.com/episodes/NWNP-00139.mp3
this never happens he just stand there.
this and my issues with tales of arterra i mentioned in another thread makes me think the latest patch may have messed with the scripts.
edit: well atlest with prophet it turns out it was something in my override folder that messed with the scripts. after deleting everything except my ui mod and mod to make the font bigger it seemed to have been fixed.
not sure if this fixed the tales of arterra issue.
and with out spoiling anything the planescape torment comparison is sound.
i think i'm just gonna hold off playing fan modules until the ee is patched. this is the 2nd time i had a script break on me.
i tried that but i was not working. i did finish the module anyways just with out a henchmen.
well the issue i was haveing was after the December patch. and some modules have been busted due to whatever beam dog did with that patch. i have not test prophet again with the newest patch.
i would but i have so many issues with diamond on my laptop. cutscenes don't play right and i get transparent ui elements. the ee actually runs for me compared to the original.
Edit:
This part seems much less complicated than I assume. All the commands in the cutscene appear to work perfectly, right up to this one:
DelayCommand(fDur-0.5,JumpToObject(GetWaypointByTag("wpProphetsGrave")));
It made no sense to me that something to basic would be completely non-working, but I think that particular waypoint is in an invalid location, and that's why the command now fails.
If I try to jump to it with the dm client, I do not go into the grave where the Waypoint is located, but end up beside it. Can you try with the dm client in Diamond Edition? It's in an area called "The Lands of the Dead - A Prophet's Grave"
It will take me some time to test my theory, but if I'm right, I'm really not sure how this could be fixed... It's not a matter of scripting, but of the custom tileset that includes the grave hole.
Edit 2: A mistaken assumption on my part.. this is not any kind of custom tileset, but "Grave 2" terrain from the default Castle Exterior, Rural tileset. If my first assumption about the cause of the JumptoObject failing is correct, it should be possible to create a simple module that will reproduce.
Edit 3: I have confirmed that the placement of the waypoint inside of the grave hole is the reason the transition stalls.
I'm curious though why this bug seems to only occur on EE - if the issue is the tileset, shouldn't it be a problem in Diamond as well?
So glad to read others were as enthralled by the Prophet series as I have been, by the way - I keep thinking back to it, and I wish there were more discussions of it online to satisfy that itch without going all in for a replay. I can't help but regret how few players will ever experience it, compared to the cult classic status it would surely have attained were it a commercial release.
That's something anyone can fix if they really wanted to, area transitions are some of the easiest things to do in the toolset. Simply a matter of remembering two names and being able to draw a vague square shape.
It may be possible to make it work on EE, but for a story-driven module such as the Prophet, I would say it's not worth the risk of being exposed to spoilers in the process.
PS: Just in case anyone is still worried about the graphics, here are some screens to show how pretty The Prophet can look in Diamond.
I must say I have had the exact opposite experience. My laptop runs NWN Diamond without any issues, even in graphically intensive areas and with an override / patch haks stuffed to the brim. I recently downloaded the EE, however, to give the new Ultima IV remake a try, and for some reason the game makes it run extremely hot, with the fan noise almost drowning out the sound effects.
To return to topic, I have uploaded a small collection of Honour Among Thieves dialogue fixes to its vault page, while @Shadooow has released an excellent fix for the Rocky Mountain Tileset used extensively in Prophet I. These should both be useful irrespective of whether the series is played on Diamond or EE.
EDIT: Preferences aside, you really should run this module series, or Part III at the very least, in NWN Diamond. There is one gamebreaking bug introduced by EE that ruins one of the best narrative moments in the series, and whatever improvements EE brings, it's just not worth it to even just be spoiled about it while trying to apply a fix. It kind of breaks my heart that half the comments on the module's page on the Vault are complaints about its bugginess when that is in no way the module author's fault, rather than discussions of its brilliant story.
Thanks!
Would appreciate if anyone can share the fixed mod file for the two modules mentioned here. Plan to play these modules this year.