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Pholisma wrote: »
Thank you SO much for doing this. The good news - the game runs, and a couple of the mods (higher stacks of ammo, whatever mod allows me to pick weapons proficiency whether skills) work just fine. The bad news - the dialogue additions from the NPC project just are listed as "invalid" followed by a number. I will test a little bit more to see if anything else is not working at the moment. No idea what to make if this, but thank you again for trying!
Gusinda wrote: »
@Pholisma, give this one a go. It is using a work around for similar problems with BG2EE but I have never had to do it with BG1EE before. It contains a copy of the dialog.tlk as dialogf.tlk. I will put both the SCS and NoSCS versions here. Remove the lang.zip from the Files folder and place the appropriate version in it's place. There should be no need to rename them but if it still fails (on a new game), then try renaming them to just lang.zip. Have tested both with current names.