[Modding BG2EE] using lua travel
cmorgan
Member Posts: 707
Hello! I have a mod added area that shows up successfully in masterarea.2da, and NI and DLTCEP both show the related .wed and .tis files. I can access the area in-game.
I noticed that the lua console has a travel function - but my area does not show up there. Is there a way that I can patch that in, instead of manually setting up MoveToArea commands? It sure would speed up troubleshooting...
I noticed that the lua console has a travel function - but my area does not show up there. Is there a way that I can patch that in, instead of manually setting up MoveToArea commands? It sure would speed up troubleshooting...
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APPEND ~BGEE.LUA~ ~table.insert(%table%, {"AR####", "Name"} )~
Or copy your own "M_*.LUA~ file to override with the same:table.insert(%table%, {"AR####", "Name"} )
%table% would be one of the following, depending on game:
cheatAreas
cheatAreasArena
cheatAreasTutorial
cheatAreasExpansion
cheatAreasHoW