Fatigue
xizor
Member Posts: 89
I don't know if this was changed in EE, but I remember that in vanilla characters would often be fatigued. Now it almost never happens. They all have good constitution, but travelling for days/weeks without sleep seems wrong.
Is there a mod that fixes this?
Is there a mod that fixes this?
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If you have any companions with 7-14 constitution they'll only be able to go for about 16 hours before they're fatigued, but everybody else can go longer. I guess the rationality is that these are exceptional adventurers with beyond normal physical prowess, but it does get weird when you get a bunch of guys with 15+ constitution working together.
MacOsx v 2.5.17.0
If you travelled the whole ten days at once, it'll take a couple minutes for it to kick in, but I couldn't tell you what bugs do or do not exist on mac.
i tried doing some digging and i couldn't really find out how fatigue works, although in the .2da files, apparently starting at CON of 16 you start getting a "fatigue bonus" whatever that means ( i want to assume its a bonus from the "luck stat" that you lose once your characters start getting tired )
perhaps the EEs accidentally made it so this bonus actually makes it so you can go that extra amount of days before getting tired? hard to say
I know. Waited but nothing happens.
Only Kivan (that has constitution < 16) seems getting tired.
I suspect that con > 16 is bugged related to fatigue.
https://pihwiki.bgforge.net/Baldur's_Gate:_Races_and_Stats#Constitution
Play It Hardcore says a +1 bonus should translate into 4 more hours before you get fatigued, if I'm reading it right. They're usually pretty reliable.
@EarlOfBakedgoat is theorizing that 16 is the mark where it no longer works, and that seems to be the point where you start getting bonuses, so perhaps the value of the bonus has been skewed to something far greater than intended.
That seems like a massive oversight. Was it present in the original games?
I'm on MacOS I should try on Windows