I've recently modded my game with SCS (nearly a full install, minus removing powerful items from stores) and was hoping more experienced players would help me out with my conundrum. For reference, I'll be playing an evil halfling assassin, so I won't have access to spells outside of NPCs.
In the vanilla game, I would prioritize grabbing all the companions I wanted prior to doing any quests. In general, even on Insane, it wasn't too difficult to mop up their sidequests and move on to the meat of the game. However, I keep reading that SCS II dramatically beefs up certain encounters, to the point where a fresh (~600k xp after SOD) party would pretty much fail every time.
I have no problem with leaving certain encounters for later - that was the beauty of SCS Insane in BG1, where you carefully peeled the game layer after layer like an onion. I do, however, have a problem with two potential conflicts of interest in my party: Korgan and Edwin.
I haven't done an evil playthrough in years, so I'm a little fuzzy on their quests. Here's the gist of it:
A. Korgan wants to do some spelunking in the Graveyard District.
From what I understand, the fights should be doable even on SCS insane. Korgan leaves if you don't go to the Graveyard District in time.
B. However, Edwin's quest starts the moment you set foot in GY D.
His quest involves killing a lich, and I'm given to understand that SCS liches are DRAMATICALLY more powerful than vanilla ones - even the GY lich, which is normally a gimp.
So I'm wondering:
1) Will Edwin leave if I don't get the scrolls for him in time? The wiki suggests that he will, but I've checked some playthroughs online and it seems that he stays for the long haul. Did they change something with mods?
2) If Edwin DOES leave, would the following be a workaround - grab Korgan, Jan, Dorn and Viccy, dash through Korgan's quest first, THEN grab Edwin and forget about the GY district until Chapter 3? Or does my party lack the magic muscle to chew through the lower tombs?
Thanks in advance for your thoughts!