Mods for SoD on Android
Dawglicious
Member Posts: 224
I was curious, since SoD launches as a separate app on Android, I assume mods I install for BGEE would NOT be applied to SoD. Is this true, and if so is there a way to install some mods onto SoD (for example, if I get a unique BG1 NPC project item, how would I properly carry it over to SoD)?
Thank you for the help!
Thank you for the help!
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So if I install the mods I want onto my BGEE + SoD install on PC, do I then follow the android mod install instructions starting from "Creating the mods archive to transfer to Android" from Isaya's guide? Also, can I use the same created mods archive for both BGEE AND SoD on android?
I do it slightly different and separate the lang files from the other components of the mod like the override folder, sounds etc. I found that having too many files in the modfile.zip was causing crashes so all other folders less the language files are unpacked on the device. The lang.zip is the only file that has 'centralfix.exe' run against it to fix the index and the only file that remains packed on the device. The only reason I initially package them together is to transfer them. If using en_US as the lang for SOD, you may also need to duplicate the dialog.tlk as dialogf.tlk (has been a work around for 'invalid' entries), prior to zipping and centralfixing. After this was found, I now use it on all en_US modfiles to save on wondering which ones needed it.
As far as using the same modfile, I don't use it that way. I have BGEE installed on PC as a separate game from BGEE & SOD. This is mostly due to the UI as I also use @lefreut's UI mod (BGEE on BGEE and the BGSOD one on SOD...). I batch my installs so it all happens reasonably quick. Haven't tried it though but I am guessing the 'chitin.key' might complain a little bit. If you don't mod the UI yourself, then it would be worth giving it a go. If you do try it, I would be interested in the results. I am away from my gaming machine at the moment (til the middle of next week) otherwise I would give it a go myself.
If this leaves you with a little doubt, let me know and I will outline what procedure I use. The method in detailed in the document I put online previously is a little out of date (no need for filling holes in the patch.obb if required anymore as an easier method is used, and it doesn't talk about duplicating the dialog.tlk as that work around wasn't found until after it was posted. I also use the PC install over building an Android mod area; other than that, most of the procedure is still relevant.
Hopefully this hasn't confused you more than when you started this venture...
Gus
So it would seem that, if one wants to generate mod files for BGEE android from the PC installs, it is best to use use the stand alone install.
Gus