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I've placed various types of animals and bashable placeables around a test area. They all have OnDeath scripts with the "craft_drop_items" or "craft_drop_placeable" functions (using defaults). I've also altered "x2_inc_compon" a couple different ways to no longer check for crafting skill and/or just check for >=0. But no matter what I do I can't get any crafting components to drop. Not sure what I'm missing. Is it hard coded that no matter what you HAVE to have some crafting skill just for the components to drop?