It's very unlikely, even if they could acquire the rights and the source, unlike BG/NWN and the like they have no invested interest in such, Trent has previously stated on stream iircly that NWN2 went in a different direction then he would have gone and to him NWN:EE is the sequel to his baby more or less rather then NWN2.
its actually quite unfortunate, i enjoy NWN 2 so much more than NWN 1 but that is because im more of a single player type of player so all this server jargon people keep talking about means nothing to me
plus NWN 2 looks sooooooo much better and it not hard on the eyes like NWN 1 is, but to be honest out of all the jazz that is NWN 2 i only play the SoZ expansion, the NWN 2 OC is bleh, the MotB is meh, but SoZ actually fun, well at least i think it is heh heh
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Minus the toolset, that is. People over at the official forum even started dozen of threads for Owlcat Games to start another kickstarter just so that they'll release a toolset like Neverwinter Nights 1+2. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or bullitin via Wine, for that matter). Which really sucks for people that had downloaded the Mac or Linux Release of Pathfinder: Kingmaker.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
Gosh do I hate fetch quest..."Oh hero who saved the world! Please go in the Black Forest two streets down and fetch me some boar meat will you? I'm feeling the munchies in my tummy!" *sigh*
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Minus the toolset, that is. People over at the official forum even started dozen of threads for Owlcat Games to start another kickstarter just so that they'll release a toolset like Neverwinter Nights 1+2. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or bullitin via Wine, for that matter). Which really sucks for people that had downloaded the Mac or Linux Release of Pathfinder: Kingmaker.
Yeah, the lack of modder support was a killer for me.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I've got to disagree, there's plenty of time to explore and do sidequests. The game just plays the opposite of most RPGs, you do the main quest stuff first, then explore, do kingdom building and sidequests in the free time between the main events. That's not to say, if you're exploring an area for the main quest, come across something unrelated to the main quest, that you can't do it. Diversions from the main quest are fine. You can even turn off all the kingdom management stuff if you want, and that'll give you even more time.
What's atrocious is OMG the world is ending you have to save it, but I think I'm going to go screw around, everyone wait for me to kill these rats. The false sense of urgency in games has gotten ridiculous.
I don't think nwn2 needs an enhanced edition as much. With mods to scale up the UI, it's playable at 4k.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
now i don't know the context of the timer as i have not played the game but yeah it is just act 1. thaco is acting like it's majora's mask and your always on a timer.
that being said what bothers me about the game and makes me not want to play it is how the kingdom management is mandatory and if you screw it up it's an instant game over.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
now i don't know the context of the timer as i have not played the game but yeah it is just act 1. thaco is acting like it's majora's mask and your always on a timer.
that being said what bothers me about the game and makes me not want to play it is how the kingdom management is mandatory and if you screw it up it's an instant game over.
I have 449 hours of gameplay logged on Kingmaker, and I have never run out of time. It's there for story reasons only. Compare to PoE1 and 2, where it makes no sense for the main quest not to be on a timer.
And kingdom management is not mandatory. It can be switched to auto and ignored. Unlike NWN2, where kingdom management is both mandatory and feels forced onto a plot that didn't need it.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
now i don't know the context of the timer as i have not played the game but yeah it is just act 1. thaco is acting like it's majora's mask and your always on a timer.
that being said what bothers me about the game and makes me not want to play it is how the kingdom management is mandatory and if you screw it up it's an instant game over.
*sigh* it's so unfortunate, i really want to try path finder king maker, but hearing things like this, really really makes me not want to try it, even if the time limit you are given in act 1 or whatever is adequate, an instant game over for not defending your kingdom properly? oi that churns my belly hearing things like that, rumor has it that you can put your keep on "auto" or whatever but isn't that defeating the purpose on what that games is about?
this sounds a whole heck of a lot like MotB for NWN 2 where they introduced that silly ass absorb spirit thingy or die mechanic, yeck, that's why i hated MotB, some mechanics may sound cool on paper but once implemented, oi jam at best
The time limit in chapter one is far more than "adequate", it's generous to that extent that it is virtually impossible to reach without continuously resting for around 20 days.
The kingdom management is absolutely not mandatory! Anybody telling you it is mandatory has never played the game, and is 100% wrong.
There are major plot events that if you don't deal with, your kingdom can be destroyed, but you'd really have to blow off the main quest for a really long time while everyone's telling you to do this. This is the only aspect of the kingdom that remains if you set the kingdom to indestructible and disable management of it. You can tweak nearly every aspect of difficulty in this game, including the kingdom management, or even disable it if you don't want to deal with it. With it disabled, the most you'll have to do is make sure when a major problem comes up, you go track down it's source and kill/deal with them. Even if you blow off the main quests, you get warning signals and penalties to your kingdom about every week you let the issue drag on too long, so it's not immediate failure if you take too long on a main quest.
I can see why people make the comparison to NWN2, because it takes the stronghold angle and amplifies it. But the adventuring part of the game plays a lot more like the first Baldur's Gate, asides from the kingdom management. It is it's own game, though, and takes the unique approach of the main plot being on a calendar and major events popping up at certain points. You have way more than enough time to go explore, build up your kingdom, and do side quests in between the main events. Even if you're managing your kingdom yourself.
My best for clearing the first chapter in kingmaker is with 60 days left on the clock, and managed to do everything.
I refuse to play any game with any kind of timed quest whatsoever. I play games to relax, not to meet stressful deadlines like in real life. It doesn't change my mind to hear people argue that the time given is "adequate". One person's "adequate" is very likely to be my "completely unacceptable."
Another impression I have picked up from this thread is that the developers keep changing the rules every few weeks. The PoE developers did that too, and I hated it when they did it. I can only enjoy PoE a little now that they are no longer messing with it.
I *might* buy and try Pathfinder:Kingmaker and PoE 2 only after they are at bargain-bin price, at least a couple of years from now.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
Is that why I constantly read comments in the Kingmaker thread saying that you have to play the game backwards to see everything? Because people keep talking about how almost every side quest is timed and if you don't play story missions first, before doing sidequesting, you get timelocked out of things.
Only a handful of sidequests are timed. Most of the ones that have anything resembling a timer just need to be done in the chapter you get them. There's like one artisan quest where you have like 12 days to do it or they die, but that quest can only trigger when you're back in your throne room.
I don't view it as playing the game backwards, so much as every other game is backwards. When something's an emergency threatening you and your kingdom, there's no false sense of urgency and it should be done.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
Is that why I constantly read comments in the Kingmaker thread saying that you have to play the game backwards to see everything? Because people keep talking about how almost every side quest is timed and if you don't play story missions first, before doing sidequesting, you get timelocked out of things.
It's a world were stuff happens, and the villains don't sit around waiting for the hero to always turn up just in the nick of time, no matter how long they spend fishing. It's also a world where sometimes nothing happens, and you can have a holiday poking your noise into every nook and crany in the land. It's not a world where you can't go back to locations after the plot has advanced, or you are punished for anything other than the most irrational time wasting.
So yes, if you hear that a friend has gone for a solo climb up a mountain and you put off going to look for them, then they will die of exposure. But apart from some thoroughly deserved guilt there is no significant effect on the game and no content is locked out.
@Fardragon What you don't understand is that it's a matter of principle. For some people the ability to indulge in the "most irrational time wasting" is of utmost importance, even if they wouldn't actually do it in the game. The very fact of knowing there is a timer over your head, regardless of how generous it is, can completely spoil the enjoyment of a game.
You're not someone like that and good for you but I'm pretty sure @ThacoBell is (and so am I).
So I guess that means you guys refuse to play Baldur's Gate, because of the timed quests? The timed quests in BG are way harsher than in Kingmaker, and not that well defined about how much time you actually have. It's also game over if they trigger and you don't do them.
@DrHappyAngry and @Fardragon are absolutely right. To call anything in P:K as being under a timer is rather silly. BG2 in my view has more time pressure in places than P:K. And things like having to do certain quests before certain events transpire or within a certain chapter of the game are base elements of many games. It just seems like some people have a personal animus towards P:K and are just looking for any little thing they can throw out there to justify hating on the game. I suspect this is because in many ways P:K shows up the weaknesses of the IE games and of course anything that makes the IE games look not so great is anathema to many in these forums. Your loss, folks, 'cause P:K is an absolutely fantastic and fun game, bugs and all. For me, this is the game that now replaces the IE games as the game I will be replaying again and again in the future.
Pathfinder: Kingmaker is the game NWN2 wanted to be.
Oh yeah, lets time freaking everything so that players have to speed through the game to see as much content as possible before being locked out. Exploration? Side quests? Screw that! You're on a schedule!
The design decision here is just ATROCIOUS.
I don't know who you have been listening too, but that simply isn't true. The only timer is on chapter One (of eight), and that gives you plenty of time to see everything, and still spend a couple of weeks camping.
now i don't know the context of the timer as i have not played the game but yeah it is just act 1. thaco is acting like it's majora's mask and your always on a timer.
that being said what bothers me about the game and makes me not want to play it is how the kingdom management is mandatory and if you screw it up it's an instant game over.
*sigh* it's so unfortunate, i really want to try path finder king maker, but hearing things like this, really really makes me not want to try it, even if the time limit you are given in act 1 or whatever is adequate, an instant game over for not defending your kingdom properly? oi that churns my belly hearing things like that, rumor has it that you can put your keep on "auto" or whatever but isn't that defeating the purpose on what that games is about?
this sounds a whole heck of a lot like MotB for NWN 2 where they introduced that silly ass absorb spirit thingy or die mechanic, yeck, that's why i hated MotB, some mechanics may sound cool on paper but once implemented, oi jam at best
there are mods that slow down the spirit eater curse or out right remove it. i never really had an issue with it as repressing it after resting always sent it back to full. it's only an issue if you play evil as the more souls you eat the more of the meter is drained.
Jebus, I had forgotten how bad the spirit eater BS in MOTB was. Sure if you were lawful good it wasn't terrible, but if you you're role playing evil it was just a ridiculous punishment. The whole thing felt like a stupid hook, and the hook is hack. It's like how can we gimp just your character, not anybody else, just your character. The worst part was playing as evil had all the best most interesting options story-wise.
Kingmaker's the best RPG I've played in a long while. If you just play the game you'll find that the timers are no big deal. They're less opaque than the werewolf island or Lothander quests in Baldur's Gate. On default settings it is possible to lose if you mismanage your kingdom, but if that bothers you it's easy to check the box for indestructible kingdom, and if that aspect still isn't your cup of tea, you can just turn off kingdom management altogether. Also, I've been playing the beta, and the load times are massively reduced now. When the 1.2 update drops, it would be a great time to get into the game.
Honestly, the problem I have with Kingmaker is that every time I go to make a character I feel like a I just cracked a goddamn calculus book. I've dealt with plenty of character creation systems (though I admit it's my least favorite part of the CRPG experience, I often use default parties and branch them out in game through leveling). 3rd Edition is one thing, but I honestly feel like I need a frickin' Pathfinder Player's Handbook sitting next to me to even remotely actually understand what is going on. And I don't play tabletop RPGs. I like reading about them, I like looking at source books. But the reason I play CRPGs is because I don't like the human interaction all that much. Baldur's Gate was revolutionary because it's NPCs so clearly were meant as stand-ins for other players. I don't doubt Pathfinder has that feeling too (it very well may), but the character creation is just so unbearably obtuse that I just lose all hope before I even get past the second page. Not to mention that no matter how many patches come out, there is still nothing but comments on the Steam page and forums but people having dozens if not hundreds of hours lost because of broken quests or other technical issues. The game's stability just isn't there right now, and if I am going to commit myself to the level of intricacy that is needed to play a 100+ hour games in this kind of (let's be honest) advanced-level rule-set, I want to know I'll be able to have a smooth experience. I own the game, I don't regret buying it, shit, I even bought the Season Pass. But I'm not diving into this deep of a pool until I know the waters are smooth.
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plus NWN 2 looks sooooooo much better and it not hard on the eyes like NWN 1 is, but to be honest out of all the jazz that is NWN 2 i only play the SoZ expansion, the NWN 2 OC is bleh, the MotB is meh, but SoZ actually fun, well at least i think it is heh heh
The design decision here is just ATROCIOUS.
What's atrocious is OMG the world is ending you have to save it, but I think I'm going to go screw around, everyone wait for me to kill these rats. The false sense of urgency in games has gotten ridiculous.
I don't think nwn2 needs an enhanced edition as much. With mods to scale up the UI, it's playable at 4k.
that being said what bothers me about the game and makes me not want to play it is how the kingdom management is mandatory and if you screw it up it's an instant game over.
And kingdom management is not mandatory. It can be switched to auto and ignored. Unlike NWN2, where kingdom management is both mandatory and feels forced onto a plot that didn't need it.
this sounds a whole heck of a lot like MotB for NWN 2 where they introduced that silly ass absorb spirit thingy or die mechanic, yeck, that's why i hated MotB, some mechanics may sound cool on paper but once implemented, oi jam at best
There are major plot events that if you don't deal with, your kingdom can be destroyed, but you'd really have to blow off the main quest for a really long time while everyone's telling you to do this. This is the only aspect of the kingdom that remains if you set the kingdom to indestructible and disable management of it. You can tweak nearly every aspect of difficulty in this game, including the kingdom management, or even disable it if you don't want to deal with it. With it disabled, the most you'll have to do is make sure when a major problem comes up, you go track down it's source and kill/deal with them. Even if you blow off the main quests, you get warning signals and penalties to your kingdom about every week you let the issue drag on too long, so it's not immediate failure if you take too long on a main quest.
I can see why people make the comparison to NWN2, because it takes the stronghold angle and amplifies it. But the adventuring part of the game plays a lot more like the first Baldur's Gate, asides from the kingdom management. It is it's own game, though, and takes the unique approach of the main plot being on a calendar and major events popping up at certain points. You have way more than enough time to go explore, build up your kingdom, and do side quests in between the main events. Even if you're managing your kingdom yourself.
My best for clearing the first chapter in kingmaker is with 60 days left on the clock, and managed to do everything.
Another impression I have picked up from this thread is that the developers keep changing the rules every few weeks. The PoE developers did that too, and I hated it when they did it. I can only enjoy PoE a little now that they are no longer messing with it.
I *might* buy and try Pathfinder:Kingmaker and PoE 2 only after they are at bargain-bin price, at least a couple of years from now.
I don't view it as playing the game backwards, so much as every other game is backwards. When something's an emergency threatening you and your kingdom, there's no false sense of urgency and it should be done.
So yes, if you hear that a friend has gone for a solo climb up a mountain and you put off going to look for them, then they will die of exposure. But apart from some thoroughly deserved guilt there is no significant effect on the game and no content is locked out.
You're not someone like that and good for you but I'm pretty sure @ThacoBell is (and so am I).
Kingmaker's the best RPG I've played in a long while. If you just play the game you'll find that the timers are no big deal. They're less opaque than the werewolf island or Lothander quests in Baldur's Gate. On default settings it is possible to lose if you mismanage your kingdom, but if that bothers you it's easy to check the box for indestructible kingdom, and if that aspect still isn't your cup of tea, you can just turn off kingdom management altogether. Also, I've been playing the beta, and the load times are massively reduced now. When the 1.2 update drops, it would be a great time to get into the game.