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(Non top tier) favorite weapons

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  • gorgonzolagorgonzola Member Posts: 3,576
    @iosfrustration about the sword not only in the original game its extra apr was not documented in the item description, so i suppose that most of us learned about it only from the internet, but had 1 point less of enchantment compared to belm, in EE it has the same enchantment.

    @DinoDin i agree that in a no reload play trough the first fight in the sphere is quite risky.
    and also is probably an almost sure loss for who go there for the first time, completely not spoiled, with a low level party.
    but there are so many ways, depending on the party composition, to deal with that battle, you can even start with the party hasted and run as fast as you can into the first fleshy pod, an hasted party should not have problems to kill the monsters there, then you can use it for a peekaboo tactic popping out of it to damage the enemies that have followed you there, probably not all the enemy party will, or to pop out for just the time needed to have the enemy casters start to cast, then entering it again to have their spells fizzle.
    this makes that particular battle much more manageable as you and not the enemy have control on the battle ground, decide when, where and how the engagement will happen. it is not needed, i won without using the pods many times, but the fleshy pods are a very important terrain feature that can and should be used also for the other battles of the quest.
    i would say that the tactical control over the battle and use of the battle ground features makes easier probably 80% or more of the bg2 battles, and the PP is one of the areas where you have more opportunities to have this control.

    iosfrustration
  • AewyrvenAewyrven Member Posts: 226
    y72q8qvrwwuv.png

    Sling of avoreen.

    Aoe stun, +4 to thac0 and damage.

    Fighter 13 dual cleric and you have some serious ow, and with sunstone bullets you have a mage interrupter not to mention its stun ability.

    Its nasty.

    ThacoBellgorgonzola
  • LammasLammas Member Posts: 179
    edited May 13
    It’s not quite end game gear

    Why not, though? You could use Belm off-hand in end game to boost the APR of your main hand weapon and Kundane does exactly the same thing. It's not like it's bad in the least, just overshadowed by Belm (and Scarlet Ninja-To) but if you've got enough dualwielders in your party, you could throw it in there.

    EDIT:
    gorgonzola wrote: »
    had 1 point less of enchantment compared to belm

    Did it? I could swear that it's always been a +2 weapon.

    Post edited by Lammas on
    MartinWStummvonBordwehr
  • gorgonzolagorgonzola Member Posts: 3,576
    maybe i am wrong about it, but now i can not check as the computer i use for the original game is not working at the moment.
    anyway compared to belm it has only a slightly lower damage 1d6 vs 1d8 and a different damage type, piercing instead of slashing, but the real purpose of a +1 apr OH is to get one more attack with the powerful MH weapon (unless you use it MH with a shield in the early game, thing that sometimes is useful for jaheira that with the fortress shield and a good armor is a good tank) so imho there is not a real tier difference between belm and kundane, while SNT is at an other level, +3 so can hit much more enemies and 2 rounds of poison damage, and very little enemies are resistant to poison.

    MartinW
  • SirBatinceSirBatince Member Posts: 809
    Impaler is underrated.

    infact spears are kind of really cool. A shame piercing damage is garbage.

    gorgonzola
  • gorgonzolagorgonzola Member Posts: 3,576
    edited May 19
    very high damage, long reach so can be used from behind a tank, it is a really good weapon.
    it is one of the best weapons for a skald if the player uses him in a sing and attack mode, the single apr and huge alpha damage and the fact that it can be used at close range, but behind a tank or meat shield makes it possible and effective even in EE as long as the attack is ordered right after the second song activation appears in the battle log to have then the skald resume singing.
    this way the damage contribution from a skald is huge as not only he has a good alpha, but all the damage of the front line is boosted by his song, while they get also some useful ac boost.
    with a speed factor of 3 and having some item that reduces it is even possible to have the skald hasted, even if it becomes tricky to time correctly attacks and singing.
    EDIT: uai is needed, but if some other toon uses the staff of the ram or the party still don't have it impaler is the best weapon for that tactic.

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