Making arrows consistent throughout BG EE 1 and 2
Ludwig_II
Member Posts: 379
Hi all,
As per title, I saw some discussions from years ago, but I couldn't find any solution to the inconsistency of arrows throughout the games.
In BG1 and SOD, the fire/ice/acid/piercing arrows all have more bonus damage. Also, fire arrows have higher enchantment and thus better thac0 (+2 compared to 0)
In addition, +1/+2/+3 arrows in BG2 have no damage bonus, though in BG1 they have. In BG2 enchantment bonuses just do not get added to damage for arrows.
If it was the other way around, like if they were better in BG2 then it would make more sense. Considering in BG1 ranged attacks are more powerful and in BG2 melee rules, the way it is now doesn't make any sense to me. I'm happy with balancing it either way as long as it is consistent, making them the way they are in BG1 or BG2 for both games. Though I think using BG2 versions for BG1 is the better option in terms of game balance.
So my question is, are there any ways/mods to achieve this consistency? I feel like this kind of a mod could be a great addition to Tweaks Antology.
Thanks
1
Comments
I'll check Item Revisions. Thanks
in bg2 they reduced all the damages to help balance out the madness that is ranged weaponry, but even with that said, ranged weaponry is still great in bg2 and in my personal honest opinion it is not really necessary to give the bg2 ammunition it's bg1 stats
that would make something that is already on the border of way too good too being overwhelmingly too good
but then again, that's just my opinion and sometimes my opinion ain't worth squat haha
@CamDawg Do you think it's possible to include such a tweak in Tweaks Anthology?
If I'm reading it right, though, @Ludwig_II wants the opposite--the BG2 style, no-damage-bonus arrows.
It can be done, sure. I've added it to the idea thread.
At least there is some tweak that's been implemented. I think that aTweaks component is quite good, and makes the BG2 part more consistent with BG1. So I think the way it is in BG2 using that aTweaks component looks balanced to me. Like this, the enchanted arrows become as they are in BG1 and so better than BG2 unmodded version. But, elemental arrows are still quite worse than BG1 in terms of damage. Now if we could use this BG2 version of elemental arrows in BG1 and SOD as well with a mod, I think that would be the best as I feel like BG1 elemental arrows need nerfing.
To compare:
Acid arrows in BG1: 1d6+1 +2d6 acid damage. In BG2: 1d6 +1d3 acid damage (another +1 with aTweaks)
Fire arrows in BG1: 1d6+2 +1d6 fire damage. In BG2: 1d6 +1d2 fire damage
Ice arrows in BG1: 1d6 +1d6 cold damage. In BG2: 1d6 +1d2 cold damage
What do you guys think? Which version would you prefer?
Thanks for adding this to the idea thread @CamDawg. Hopefully I'm not the only one that wants this.
http://www.spellholdstudios.net/ie/atweaks
Edit: strange. I thought you were asking for a link.. Anyway, I'll just leave it. Doesn't hurt
BG1 version or BG2? I don't have enough space in my computer to install and check.
Just some random ramblings from someone who enjoy to employ ranged weaponry also in BG2.
That is only part of it. Other factors that play a role is that melee combat is especially deadly in early BG 1 & also the extra attack that bows get is relatively more useful before fighters get all their full attacks per round. But especially at the end of BG 1, the better arrows are indeed an important factor.
In original BG 1 it was even more pronounced, due to slower movement speed. On the hand, the small arrow stacks were a real annoyance factor.
SCS apparently has a component for that. The following is taken from SCS readme:
So, I will use this SCS elemental arrows component for BG1, and aTweaks enchanted arrows component for BG2. I think arrows in both games will be much more balanced this way.
Iirc, that was how I killed all the tough bosses actually, them and dispel arrows as needed.