Spells That Wrongly Break Sanctuary
Raduziel
Member Posts: 4,714
Does anyone have a list of the spells that wrongly break Sanctuary?
I'm trying to add a patch for those on DoF's next release.
Thanks.
I'm trying to add a patch for those on DoF's next release.
Thanks.
2
Comments
Unflagging the "Break Sanctuary" flag.
I don't think it is new... I see this flag in DLTCEP for a long time now. Got Kjeroned below, it is new.
Here's the code I intend to use:
The "hostile" flag, right after it, is the one that has been around forever, and triggers Sanctuary, Invisibility, and at least the "AttackedBy()" script trigger, maybe others as well.
Here's my first list (some spells will be removed, it is just a first peek):
Hope it helps.
I think that my first cut will remove some buffing spells. Righteous Magic, Draw Upon Holy Might, Holy Power, Strength of One, Champion's Strength. These spells means "I will kick your behind, just wait a sec".
Time Stop follows the same logic as True Sight and Undead Ward/Repulse Undead. Those are not actions against anyone, they affect the area.
- Edit: I think I'll remove Fireshield from this list too. Because having it and not having Blade Barrier makes no sense at all.