My party has a lot of damage resistance for Normal difficulty
Dharius
Member Posts: 665
I've started a new game and my party members seem to have inherent damage resistance on Normal difficulty. It's nice - but I'm not sure it should be happening. They aren't under the effects of any buffing spells e.g.:
* Duergar hits Imoen with an axe - 6 hit points of slashing damage (2 resisted)
* Imoen accidentally hits Jaheira with a lightning bolt - 9 points of electrical damage (6 resisted).
Does anyone know what's going on? Cheers
* Duergar hits Imoen with an axe - 6 hit points of slashing damage (2 resisted)
* Imoen accidentally hits Jaheira with a lightning bolt - 9 points of electrical damage (6 resisted).
Does anyone know what's going on? Cheers
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Comments
It shouldn't affect this at all, since it's on normal.. but.. you know.. the infinity engine is dark and full of (t)errors.
8*75%=6 (2 resisted)
I just tried it out and the way you describe it is actually how it's displayed in my game.
However, 15*75%≈12 (really, 11.75)
Does Jaheira have other sources for resistance to electricity?
Jaheira has no electrical reistance magic or spells active, and the reductions apply to all types of damage taken. I’m going to start a new game to compare, and I’ll have look at the difficulty slider thingies.
through out patches/the EEs beamdog has been kind of welding the two games together, taking mechanics from one game and putting them into another sort of speak
The calculations would be:
- basic potential damage 24
- reduced by normal difficulty by 25% (hence resistance shown as 6)
- saved against half of remaining 18 potential (hence damage shown of 9)