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[v1.31] Kale, a Halfling Barbarian for BG:EE + SoD

SkitiaSkitia Member Posts: 221
edited October 20 in BG:EE Mods
Kale NPC for BG:EE


Name’s Kale mate, hero of Gullykin. Well, self-proclaimed and all that. You won’t find a tougher, stronger, or faster halfling in the entire village, let alone the region. I've cracked down on bandits, monsters, and scoundrels for glory, gold, and girls, and I’ve earned my full share of tales for it. They’re only slightly dramatized, too! I’ll be a delightful hand of yours if you’ll have me on, doing whatever you need. Doesn’t always have to be saving, if it doesn’t profit our legacies of heroes, what’s the point? They’re all going to die anyway, right? Should only take the big tasks, and I think your personal dilemma is quite suiting.
You can find me in Gullykin, outside of my mother’s burrow. She’s getting on in age, but she won’t mind me leaving. Got a brother too, bit of an idiot, who finds himself in trouble with money a lot. But we don’t need to help him, I say let him handle his own problem, yours is far more interesting and perilous.
So come on, adventure awaits!


This mod adds a new joinable NPC to the game: Kale, a barbarian halfling.

He can be found in Gullykin, outside of a burrow at the north transition.. He will join a PC of any alignment, but low reputation parties will have a problem keeping him if it hits 1 as per all neutral NPCs.
His starting level depends on the player's, allowing him to be recruited early or later in the game.

  • STR: 16
  • DEX: 17
  • CON: 18*
  • INT: 11
  • WIS: 9
  • CHA: 12
  • Total: 83

Proficiencies: 1 slot in Two Handed Sword, Two Handed, Sling, and Halberd.
Alignment: Chaotic Neutral
Race: Halfling

*Kale has a personal cloak giving an additional +2 con. This cannot be unequipped.
Quest & Relationship

Kale has 13 talks throughout the course of SoD. In SoD the relationship can become more romantic depending on player choices, so long as they are a dwarf, gnome, or halfling of either gender.

The P.C can also initiate dialogue with Kale, opening even more talks that appear as the game goes on, or they can ask how he is, get his opinion on what to do, or ask about a companion.

He has a simple quest that will start as time passes, or if you speak to his parent. He has a second quest that can be started around chapter 10 for SoD upon coming across a former flame from Kale's past.

Kale has at least one banter with every joinable NPC. He will begin to court Alora if their banters progress far enough and they are in the same party, though as she does not appear past BG1, this relationship will only last temporarily.


Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Kale.exe
If you get any errors, please post in the Kale topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.

General Questions:
Q: Is this compatible with EET?

A: Yes, it should be. If you have any issues let me know.

Q: Can I request crossmod content with another modder’s character?

A: Yes. I will do my best to contact the author first. If they do not respond, then I will write up banters between
them and place them in the mod so long as they do not tell me no. Note you can ask any NPC about their opinion on some Crossmod NPCs if they are in your party, as this does not require them bantering, only making a remark of observation.

Q: When will the BG2 portion be released?

A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content. This should be sometime around September

I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly.
Future Planned Content:
V1.4: Additional Crossmod Content/Bug Fixes and tweaks.

Future MoDs:
Helga, Cleric of Haela Brightaxe: June (Hopefully!)

Recorder, Gnome Lorekeeper (Bard Kit): July


Author: Skitia
Portrait: Beamdog - Neverwinter Nights
Soundset: Bioware - Neverwinter Nights

10/20/2019 v1.31
-Added Crossmod files for Helga/Recorder, should fix unseen Helga installation issues with Kale.

06/17/2019 v1.3
-Content up to the end of SoD.
-Additional 3 talks in SoD.
-Many bug fixes.
-Kale should transition through every place in the game as needed, and be removed from the party when appropriate in the story.

05/08/2019 1.21:
-Fixed a few bugs with Banter progression.
-Removed unneceessary BDBaldur modifications.

05/04/2019 v1.2:
-Second expansion of SoD content covering to the end of Chapter 10. This includes interjects, 3 talks, another P.I.D. talk, complete banters, and more.
-Added optional music download which will add music to BG:EE Timed talks.
-Added conflict with M'khiin.
-Kale should now transition to all camps, including the coalition camp in chapter 10, if not in the party.
-Fixed several bugs/grammar/spelling errors.

Fixed a minor bug with Kale's banter with Faldorn popping up incorrectly.

03/09/2019 v1.1:
-First addition of Sod content covering to the end of Chapter 7. This includes interjects, a single P.I.D. Talk, a few banters, and more.
-Revised Talk 5 leads to a short-mini quest in place of it's previous form.
-Additional Talk with Montaron and Alora, and Fixed bugs in Party Banters and relationship checks for Alora/Kale.
-Additional 17 Interjects (I_C_T/I_C_T2), mostly across the main storyline, sometimes dependant on player dialogue selection.
-Bug/Grammar/Spelling fixes.
-Revised Changelog Style and Future Planned Content.
-Added "Is it compatible with EET?" Q and A under general questions.
-Special thanks to @kyudosha, for their helping and testing.

02/25/2019 v1.02:
-With the release of Emily NPC, updated Kale's banters with Emily to use the correct variable to check for race.

02/21/2019 v1.01:
- Several missed spelling errors fixed. Thanks for the aid, AionZ!

02/21/2019 v1.0:
-Initial Release.

Post edited by Skitia on


  • LavaDelVortelLavaDelVortel Member Posts: 1,373
    Great to see the mod released! I suppose we'll need to write some crossmod with Petsy NPC when BG2 portion will be release :)

    Do you have some ideas on how the relationship will be changing through SoD, SoA and Tob? Will there be some further requirements for the romance or other stuff you're planning? :)

    Also, I can't check the package now, will do it at home, but I was wondering if he's voiced.

  • SkitiaSkitia Member Posts: 221
    edited February 21
    He has voice files that are sourced from Neverwinter Nights. This actually reminded me to make a Credits Section, so I can properly put that in there.

    Besides being a female dwarf/halfling/gnome there aren't really any requirements, and I plan to make it slightly easier for halflings to show his preference. You can still attempt to show interest with him even if you don't meet requirements, but he'll only return the attention so far. Story Progression wise, you can really push Kale's belief that heroism is purely for material reward and ego, or try to show him that there is a greater purpose to it all, and the story will push the question of the nihilistic point of heroism if everyone will die anyway. I usually try to have two different successful outcomes and branches of where you can take a story, and more than one way to successfully complete a quest. (Kale has about four different solutions to his quest). The friendship portion has no requirements.

    There are vague ideas of having him attempt to pursue any other NPC halfling (Mazzy is the only one I believe) in the party with various degrees of failure.

  • LavaDelVortelLavaDelVortel Member Posts: 1,373
    Thanks! I was also wondering about the gender, because I think that in the history of mods, no one ever wrote a gay option for halfling and dwarves. If we count in Glint, then the only one that was released was Glint. From the experience of someone who wrote all possible options, I can say that there are people who look for such mods. Sometimes (I assume it's because it may be somehow outing) people sent me PM about m/m romances - like White or m/m path in Verr'Sza. I thought I would ask so I knew what new options are being added. And also because Petsy romances men of short races and then we could do some crossmod romance conflict.

  • SkitiaSkitia Member Posts: 221
    edited February 21
    That's interesting. I'll have to keep it in mind. I'll be happy to take a gander and open it up and any of my future NPC mods like that if they are highly requested in post-release versions, they're currently all opposite gender restrictions, with similar sized race requirements, mainly due to the ease of writing what you know.

  • RaduzielRaduziel Member Posts: 4,716
    My OCD loves the way you organized the thread. Congratulations on the release!
    Skitia wrote: »
    Helga, Cleric of Haela Brightaxe: TBD

    You'll receive an MP from me when this happens :P

  • AionZAionZ Member Posts: 3,026
    edited February 21
    I had some time, so I proofread the text:
    @19 = ~Feelig great, mate! Like someone decided to take a long sit on it, just as it should.~
    feelig -> feeling
    @22 = ~It's complicated. And none of your business. They love eachother, that's all that matters.~
    eachother -> each other
    @38 = ~I've worked hard, to.~ to -> too
    @45 = ~I can't think of anything more interesting to talk about it.~
    about it -> about
    @2 = ~Kale claps his hand on your back and almost eagerly launches into his story. Born faster, stronger, and more courageous than the rest of Gullykin combined, he describes himself as a daredevil and lady’s man, listing exploits of strength and flashing scar after scar. While the other hin of Gullykin were more homebodies or expert cons, Kale quickly realized his peerless strength and flashed it as his feat of impressment. Still, you have a feeling he is exaggerating when he begins to describe the process of slaying a wyvern with a sword into hits hindquarters blindfolded. He ends with how proud his mother is, obviously very fond of her as he goes into how much she gushes over his stories.~
    lady's man -> ladies' man
    hits hindquarters -> its hindquarters
    'Impressment' is a term used in conscription. 'Mettle' would be a better word to use here.
    @33 = ~Bloody Hell~ [KaleCrtM]
    Bloody Hell -> Bloody hell.
    @47 = ~Kale's Mother's Letter.~ 
    Letter. -> Letter
    @49 = ~Samuel's Daggger.~
    Daggger. -> Dagger
    @51 = ~Hero's Cloak.~
    Cloak. -> Cloak
    @52 = ~This "Hero's Cloak", as Kale calls it, is stylish and fitting for any adventurer. You can't help but feel confident and want to move with a bit of swagger. Perhaps its the material, or a bit of magic, but it certainly seems to enhance your self-approval.
    +1 Charisma
    +1 AC
    Immunity to Fear.
    Usable By: Anyone~
    its the material -> it's the material
    @12 = ~I only  treat lessers like this. Back in Evermeet, I've had dozens of lovers. Sometimes two at the same time.~
    only  treat -> only treat
    @34 = ~Sorry lass, but Ill have to turn down your proposition to get into my pantaloons.~
    Ill -> I'll
    @22 = ~What, you think I've been fighting imaginery foes, or rabbits? You're going to be pleasantly suprised, friend.~
    imaginery -> imaginary
    suprised -> surprised
    @81 = ~All right Monty going to go out and say it.~
    All right Monty -> Alright, Monty,
    @91 = ~Mate, thinking for long hours doesn't get  you a nice romp.~
    get  you -> get you
    @110 = ~I am flattered... Darthiir. Thank you.~
    'Darthiir' is a derogatory term for surface elves.
    @112 = ~You have no idea, little one. If you were in the underdark, you would be fodder for the creatures within.~
    underdark -> Underdark
    @139 = ~When are the babies coming? Been a touch quite at night around your bedroll and I was wonde-~
    quite -> quiet
    @153 = ~It's warming to see from thou.~
    It's -> 'Tis
    thou -> thee
    @180 = ~It's Montaron, you idiot, or do you want to see my dagger up and close.~
    close. -> close?
    @217 = ~Setting up Boo? In Armor? A mighty idea. We should find blacksmith, so he may charge in with steel plate and razor teeth.~
    In Armor -> In armor
    find blacksmith -> find a blacksmith
    @30 = ~That's rather pessimistic of you. Aren't  you this big hero?~
    Aren't  you -> Aren't you
    @100 = ~Thanks for  you accepting ma's request. Been a while since I've seen my brother Samuel.~
    for  you accepting -> for accepting
    @120 = ~Says Who?~ 
    Who -> who
    @258 = ~Yet it still seems to bother  you, from what I can see.~
    bother  you -> bother you
    @298 = ~Typically elf, great archer. Suppose someone should watch my heroics from the back of the group for the record keeping.~
    Typically -> Typical
    @320 = ~I used to like unpredictable woman. After seeing wild magic, I'm now very scared of unpredictable woman.~
    woman -> women
    @327 = ~I'm suprised a tiefling is a paladin. But I'd rather have one as an ally than an enemy.~
    suprised -> surprised
    @328 = ~I've got my reservations about that Rakasha. But as long as he isn't against us, suppose what's the harm?~
    Rakasha -> rakshasa
    @359 = ~Well, it was settled not too long ago Right next to the ruins of the elven settlement of Firewine.~
    ago Right -> ago. Right
    @379 = ~She ain't say much about someone who constantly needs a hero to bail them out.~
    say -> saying
    @409 = ~They, forget the great Kale? You do yourself a disservice.~ 
    They -> Them
    @410 = ~I don't know that, but I know I will always remember  you.~
    remember  you -> remember you
    @474 = ~Damn Shame. Made it all pointless.~
    Damn Shame -> Damn shame
    @518 = ~Come on, mate. This is my serious face. My seriously taking in the moment before grandeur! Be ready, for I will hold nothing back,tower inhabitants!~
    back,tower -> back, tower
    @12 = ~Kale, I just need someone to give a bit of gold or persuade the man upstairs to clear my debt. It was an unfair game, they had to have cheat! I had a sure victory.~
    cheat -> cheated
    @8 = ~Damn Lucky Sam. You really didn't have to go out of your way for him. Well, let's tell the bloke the good news.~
    Lucky -> lucky
    @9 = ~Suppose there is. There's some other bloke who is trying to weasel out of his debt, a dwarf named Kirk. Nearly killed one of our collectors too. Tends to hover near that low lantern place.~
    @21 = ~There's some other bloke who is trying to weasel out of his debt, a dwarf named Kirk. Nearly killed one of our collectors too. Tends to hover near that low lantern place.~
    low lantern -> Low Lantern
    @7 = ~There  are other priorities, but we can when we have time.~
    There  are -> There are

  • SkitiaSkitia Member Posts: 221
    Thank you so much, I went ahead and uploaded the spelling fixes along with a few others I found.

  • LavaDelVortelLavaDelVortel Member Posts: 1,373
    That's interesting. I'll have to keep it in mind. I'll be happy to take a gander and open it up and any of my future NPC mods like that if they are highly requested in post-release versions, they're currently all opposite gender restrictions, with similar sized race requirements, mainly due to the ease of writing what you know.
    I would gladly see him open to both genders as I can rarely play having to take care of RL stuff and maintaining so many mods at the same time, but also liking all kinds of romances. I do not care much about race restrictions here, because I most often play halflings myself :P

    I am not sure if it's because people aren't sure how people will react, but as I said, it happened a couple of times I got feedback on m/m romances via PMs. Both here and at SHS and G3. I suppose it's still quite a sensitive topic, in a way. And quite personal.

  • SkitiaSkitia Member Posts: 221
    edited February 22
    I've thought about it a lot and figured out a way I liked to incorporate it into his story and character when it gets to that point in BG2/(Late SoD maybe), so I'll tweak it in.

    @Raduziel I finally figured out how to make a kit, so will be starting to work on the her and my last of the five as soon as I've uploaded my first three.

  • LavaDelVortelLavaDelVortel Member Posts: 1,373
    Sure :) If you have some questions, PM me. I also dealt with such stuff. Also people - also those who PMed me before - were a bit disappointed that I am not going to provide SoD portion of my old NPC - White. Anyway, sorry if I hijacked your thread. Know, though, that I really like the concept and really hope to try your NPC in the game :)

  • DawgliciousDawglicious Member Posts: 201
    Yay! The more NPCs for BGEE/SoD the better! Keep up the good work :)

  • SkitiaSkitia Member Posts: 221
    edited March 2

    I just released my Emily NPC MoD today, a few hours behind schedule. It admittedly is not as polished as Kale, though it also is a bit more complex in story and content then Kale or Vienxay, who will be released Wednesday.

    I'll update Kale to 1.1 march 9th, though I've not gotten any non-spelling feedback so it will mostly be spelling errors and some content adjustment.

    Post edited by Skitia on
  • AWizardDidItAWizardDidIt Member Posts: 120
    Oh a Halfling Barbarian! That's really cool. I love seeing under represented race/class combos.

  • LavaDelVortelLavaDelVortel Member Posts: 1,373
    Is there some approximate time when we may see SoD portion? I do not want to rush you! I am just considering playing BG1EE first time in a while and I was thinking about checking Kale :) Also, will there be some changes in BG1 original content (pre-SoD part) upon the new version?

  • SkitiaSkitia Member Posts: 221
    edited March 3
    1.1 = no later than march 9th (Or anywhere between the 3rd and 9th). It will include some content adjustment for the pre-SoD part (I wanted to adjust one of his talk portions), some more script/grammar checking, etc. If I get my playthrough into SoD sooner, then I'll probably get it done sooner. I originally said the first part of the SoD will only include the join/leave dialogue, but I'll probably add talks into it too, as they're relatively easy to do and don't rely heavily on familiarity. The 2nd and 3rd portions will probably be about three days after the 1st and eachother.

    Edit: I just finished my BG:EE playthrough (I've only ever beat it once before) and starting SoD for the first time, so going to mod as I go!

    Post edited by Skitia on
  • SkitiaSkitia Member Posts: 221
    edited March 6
    So Kale's 1.1 update will look like this (And changelog will reflect similarly when I'm finished). ETA is still March 9th, if not earlier.
    SoD: Kale can now be recruited at the Elfsong Tavern in Chapter seven, and Corwin will let you know as much if you ask about it. If not recruited at the tavern, he can be found outside of the palace before you march. There's no chapter 8 content, so if he's not recruited at this point, he's gone for good until I update his content into chapter 8 to follow the army.
    + Interjections into chapter 7 content.
    + A single talk with P.I.D. along with usual P.I.D. features,, there will be three talks within P.I.D. at different points of your bond and an undetermined amount of normal timed talks.
    + No quest content is planned for Siege of Dragonspear for Kale, instead he'll be getting a second brief quest in BG:EE.
    + I'm still not sure if all of these NPCs are going to have light romances in Siege of Dragonspear, I want to see how Beamdog approaches it with the ones they used and decide from there.

    BG:EE content updates
    +Several additional interjections regarding the storyline. I missed *all* major NPCs when adding initial interjections to all three of my NPCs and will be addressing this.
    +Tweaks of talks to ensure information they shouldn't know and are asking the PC about are removed and replaced.
    +Kale's 4th and 5th talk adjusted. A quest opportunity comes up after the fifth talk, originally an item was given immediately after, but now a small side quest is required first.
    +Additional Banter with Montaron and Alora, halfling power!
    +More bug fixes, such as mis-written banters, bad spelling, etc.

    +I'm not sure if crossmod or BG:EE banters are working. I *assume* they are, I'll test this when I can.
    +My approach to Siege of Dragonspear Banters is going to have the areas see if it is time and then to call for them from a banter script file , thus remove the calling from the NPC's script file into other areas. This seems to cause no stuttering at all, which looks a lot cleaner, though I will need to consider putting in an interruption for every new block of dialogue if the PC enters combat, thus the conversation naturally coming to a halt. This unfortunately means the banters aren't truly random, as their callings are fixed to areas that have the necessary code added to them and I'm disinclined to do so within every area. But so far it seems the cleanest approach for player-experience, and testing seems promising.
    + I will be working on Vienxay's 1.1 update after this, then Emily's after hers.
    + I won't be uploading these off-site until SoD content is complete.
    + A lot of thanks to @kyudosha, who has been giving feedback via PMs regarding content so far.

  • megamike15megamike15 Member Posts: 1,945
    the romances in sod are very brief. it's like 5 talks over the course of the game and then they kiss after the final battle. thats about it.

  • SkitiaSkitia Member Posts: 221
    edited March 9

    Kale is now updated to 1.1

    In Siege of Dragonspear, you can find Kale in the location in the picture, the Elfsong Tavern talking to his brother, or outside the gates of the palace before you march. The update only covers chapter 7, and future updates will bridge the rest of the game. Updates from here will be focused almost entirely on SoD, I've no planned updates beyond bug-fixing/cross-mod, and alternative class selection for the earlier portion of the game.

    03/09/2019 v1.1:
    -First addition of Sod content covering to the end of Chapter 7. This includes interjects, a single P.I.D. Talk, a few banters, and more.
    -Revised Talk 5 leads to a short-mini quest in place of it's previous form.
    -Additional Talk with Montaron and Alora, and Fixed bugs in Party Banters and relationship checks for Alora/Kale.
    -Additional 17 Interjects (I_C_T/I_C_T2), mostly across the main storyline, sometimes dependent on player dialogue selection.
    -Bug/Grammar/Spelling fixes.
    -Revised Changelog Style and Future Planned Content.
    -Added "Is it compatible with EET?" Q and A under general questions. (A = Yes)
    -Special thanks to @kyudosha again, for their helping and testing.

  • SkitiaSkitia Member Posts: 221
    Updated to 1.11 to fix a minor banter bug.

    Not quite ready to put an ETA on the full SoD release for this mod or the others, or the full BG:EE/SoD release of my last two NPC mods, but April is feeling like a very good general estimation. I should have everything done by then and starting to look towards BG:2 for content additions.

  • megamike15megamike15 Member Posts: 1,945
    the fact your able to work on 3 mods at the same time is a feat in itself. granted sod is not that long and is easier to add banters to like with tob.

  • SkitiaSkitia Member Posts: 221
    SoD banters are quite easy. The main challenge is the interjects/story transitions and those special events they need that obligatory response to similar to what SoA/ToB has.

    I'm also technically working on all five mods at the same time. This is mainly because I'd like to play through BG:EE1 on all five of them at once, and I'm exploring ways for them to interact with eachother more without relying on banter so the party feels more alive. Probably easier in the sequels rather than in BG:EE(1) itself. It has the serious drawback of going slower, but I also try to put in more time per day to make up for it.

  • jasteyjastey Member Posts: 1,418
    @Skitia I am preparing a tutorial currently for how to script the "move with camp" in SoD for NPCs not in the party. I can give you what I have so far so you don't have to work through this from scratch (and also to let me know if I might have overlooked something). :D

  • SkitiaSkitia Member Posts: 221
    I'd appreciate it, it'd cut down research time.

  • jasteyjastey Member Posts: 1,418
    It's nearly done, I can link it tomorrow or Sunday. Just need to read it carefully one more time...

  • jasteyjastey Member Posts: 1,418
    edited March 21
    @Skitia Here is what I have so far: Modding Tutorial: Automatic Transition from NPCs between Camps in SoD EDIT: Link updated to tutorial thread.
    The tutorial contains SoD spoilers, obviously.
    I do apologize for the layout, as I do not know how to make a html file, it's just a converted textfile from LibreOffice (and some of the layout got eaten in the process). EDIT: New version with good layout is up! Thank you to @argent77 for the html help.

    Let me know if you spot anything.

    Post edited by jastey on
  • RaduzielRaduziel Member Posts: 4,716
    Sorry for the off topic, but...

    @jastey What an awesome tutorial. I think you should make a thread for it so more people may get access.

  • SkitiaSkitia Member Posts: 221
    The only things I'd like to see added to it are the essential interjections that every NPC has that you would build into your own mod NPC. They're well documented in most mods for BG:2 but there are very few SoD mods and their interjects aren't consistent enough to tell what the essential ones are.

    But it's a great guide and definitely helpful, I finally understand why some of those files are there in the mods I've studied.

  • jasteyjastey Member Posts: 1,418
    The "problem" with SoD is that most (if not all) NPC comments are done via DisplayStringHead inside some cutscenes. I identified some and managed to let my own NPC speak up but I'm not done playing SoD (I'm doing a similar thing as you with modding my NPC while playing but I got stuck in the second coalition camp). I am planning on doing a tutorial once I'm through but considering I am not playing currently that might take a while.

  • SkitiaSkitia Member Posts: 221
    edited April 24
    Yikes, over a month before I get back to this one.

    Estimated time for 1.2 is at the end of April (30th). Definitely lost a bit of speed due to trying to work on multiple projects at once, and RL hit me with surprises pausing just about all work for a while. I couldn't work on the mod at all as well when I was doing some encoding for my sister's film; the r3d file took my entire system's cpu for converting. My audio stopped working at one point as well which was very needed for the planned music files.

    The good news is after this, the 1.3 release will contain the rest of SoD content and then I can shift over to BG2, which is my favorite of the series and where I have the most excitement for and several ideas ready.

    1.2 should include:

    BG:EE and SoD:
    An optional music download. I'll put up the songfile for feedback a day or two before release. His theme consists of two clarinets and bassoons. it's a challenge to convey character with music, so do expect it to be revised in future releases.
    Random bugfixes I spotted.
    Alternative class picks: Nothing spectacularly,
    3 of 6 Talks.
    All banters complete (2-3 each).
    Content through the end of chapter 9/jump to chapter 10.

    Previously I said he won't have a quest, but seeing that the SoD NPCs do, he will have a brief one that will be put in 1.3.

  • SkitiaSkitia Member Posts: 221
    edited May 4
    April 30th was maybe a little too ambitious! All that remains though before I do the 2nd of the three SoD updates:

    -Some banters
    -Chapter 9 Comments (Not found anything where he'd interject yet)
    -Class Pick Set ups
    -Theme revision

    Post edited by Skitia on
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