[v1.67] Kale, a Halfling Barbarian for BG:EE, SoD and EET
Skitia
Member Posts: 1,079
Introduction
A teller of tall-adventures he may or may not have had, Kale is a heroic seeming haflling from Gullykin, with a quick grin and a dashing cloak. However, he seems more grim than he appears, a smile hiding insecurities and frustrations with the inability to be great.
Your party provides a chance for him to prove himself to himself and the rest of the world, and he'll gladly bring on his canny ability to take a lot of hits and keep standing, his wit and charm, and his swing to help the party through whatever they are to endure.
In BG:EE Kale can be found in Gullykin, ready to get out into some action with the right group.
In SoD, Kale can be found in the Elfsong Tavern.
Details
Race: Halfling
Class: Barbarian OR Warden
Alignment: Chaotic Neutral
STR: 16
DEX: 17
CON: 18
INT: 11
WIS: 9
CHA: 12
Total: 83
Kit
Kale uses the Barbarian Class in BG:EE, but in BG2 and optionally in BG:EE he comes with the Warden Kit
Warden: A warrior tradition placing emphasis on fighting in pairs, these warriors work best with a partner next to them, who they choose to elevate their ability in combat. The Warden takes on the defensive role in the pair, while their partner, the Ward, receives elevated offensive prowess. This comes at the cost of the own Warden’s skill with weapons being inferior to other fighter traditions, but there are few other partners one would wish to stand next to.
Advantages:
-Hit Die: d12
-May use WARD once per day. Gains one use at level 1, one use at level eight, an additional use every eight levels thereafter.
WARD: Designates Target as the Ward. The Ward is granted greater offensive prowess, while the Warden gains penalties for the same amount in place of bonuses to their defense for one turn. The bonuses vary on level. It does not stack with itself, and if the ward is changed, the previous ward loses their bonuses.
Level 1: The Ward receives +1 Damage bonus, -1 Thaco. The Warden receives penalties for the same amount, but gains 10% resistance to physical damage and regenerates 1 Hitpoint per 6 seconds.
Level 8: The Ward receives +2 Damage Bonus, -2 Thaco. The Warden Receives penalties for the same amount, but gains 20% Resistance to Physical Damage, and regenerates 1 hitpoint per 3 seconds.
Level 16: The Ward receives +3 Damage bonus, -3 Thaco. The Warden receives penalties for the same amount, but gains 30% Resistance to Physical Damage and regenerates 1 hp per second.
Disadvantages:
-May only become specialized in ranged weapons, and may not exceed mastery in any other weapon.
Mod Content
– One new party member with the Barbarian class and a unique item
– 7 friendship talks with the PC in BG1, 6 in SoD
– Banters with every BG:EE and SoD NPC
– A questline in BG1 and SoD
– A romance with any gnome, dwarf, or halfling PC in Siege of Dragonspear.
– Crossmod content with Emily, Helga, Vienxay, and Recorder.
- Optional Music Soundtrack
Q&A
Q: Is this mod compatible with EET?
A: Yes. (If for some reason it is not, let me know.)
Q: Will you merge this mod with the other four in a single download?
A: Currently this is difficult for BG1, as the first three were heavily traified, and share some file names with the same number scaling. This means a lot of renaming would be required to get the mod to work. Thus I would rather spend time developing content for BG2 than configuring them in one file. It's not an explicit no, but definitely low priority at best. The BG2 parts of these mod however, will be an all in one file with convenience in mind.
Q: When will the BG2 content be released?
A: I'm in planning stages at the moment, and will start writing/coding officially on the 1st. I'll make a thread on that date in the BG2 mod section where you can follow progress. My estimated time of completion is an ambitious March. That'd be the one year anniversary of my first three mods.
If you have other questions, post below and I will respond swiftly.
Post edited by Skitia on
26
Comments
Do you have some ideas on how the relationship will be changing through SoD, SoA and Tob? Will there be some further requirements for the romance or other stuff you're planning?
Also, I can't check the package now, will do it at home, but I was wondering if he's voiced.
Besides being a female dwarf/halfling/gnome there aren't really any requirements, and I plan to make it slightly easier for halflings to show his preference. You can still attempt to show interest with him even if you don't meet requirements, but he'll only return the attention so far. Story Progression wise, you can really push Kale's belief that heroism is purely for material reward and ego, or try to show him that there is a greater purpose to it all, and the story will push the question of the nihilistic point of heroism if everyone will die anyway. I usually try to have two different successful outcomes and branches of where you can take a story, and more than one way to successfully complete a quest. (Kale has about four different solutions to his quest). The friendship portion has no requirements.
There are vague ideas of having him attempt to pursue any other NPC halfling (Mazzy is the only one I believe) in the party with various degrees of failure.
You'll receive an MP from me when this happens :P
I am not sure if it's because people aren't sure how people will react, but as I said, it happened a couple of times I got feedback on m/m romances via PMs. Both here and at SHS and G3. I suppose it's still quite a sensitive topic, in a way. And quite personal.
@Raduziel I finally figured out how to make a kit, so will be starting to work on the her and my last of the five as soon as I've uploaded my first three.
I just released my Emily NPC MoD today, a few hours behind schedule. It admittedly is not as polished as Kale, though it also is a bit more complex in story and content then Kale or Vienxay, who will be released Wednesday.
I'll update Kale to 1.1 march 9th, though I've not gotten any non-spelling feedback so it will mostly be spelling errors and some content adjustment.
Edit: I just finished my BG:EE playthrough (I've only ever beat it once before) and starting SoD for the first time, so going to mod as I go!
SoD: Kale can now be recruited at the Elfsong Tavern in Chapter seven, and Corwin will let you know as much if you ask about it. If not recruited at the tavern, he can be found outside of the palace before you march. There's no chapter 8 content, so if he's not recruited at this point, he's gone for good until I update his content into chapter 8 to follow the army.
+ Interjections into chapter 7 content.
+ A single talk with P.I.D. along with usual P.I.D. features,, there will be three talks within P.I.D. at different points of your bond and an undetermined amount of normal timed talks.
+ No quest content is planned for Siege of Dragonspear for Kale, instead he'll be getting a second brief quest in BG:EE.
+ I'm still not sure if all of these NPCs are going to have light romances in Siege of Dragonspear, I want to see how Beamdog approaches it with the ones they used and decide from there.
BG:EE content updates
+Several additional interjections regarding the storyline. I missed *all* major NPCs when adding initial interjections to all three of my NPCs and will be addressing this.
+Tweaks of talks to ensure information they shouldn't know and are asking the PC about are removed and replaced.
+Kale's 4th and 5th talk adjusted. A quest opportunity comes up after the fifth talk, originally an item was given immediately after, but now a small side quest is required first.
+Additional Banter with Montaron and Alora, halfling power!
+More bug fixes, such as mis-written banters, bad spelling, etc.
Notes:
+I'm not sure if crossmod or BG:EE banters are working. I *assume* they are, I'll test this when I can.
+My approach to Siege of Dragonspear Banters is going to have the areas see if it is time and then to call for them from a banter script file , thus remove the calling from the NPC's script file into other areas. This seems to cause no stuttering at all, which looks a lot cleaner, though I will need to consider putting in an interruption for every new block of dialogue if the PC enters combat, thus the conversation naturally coming to a halt. This unfortunately means the banters aren't truly random, as their callings are fixed to areas that have the necessary code added to them and I'm disinclined to do so within every area. But so far it seems the cleanest approach for player-experience, and testing seems promising.
+ I will be working on Vienxay's 1.1 update after this, then Emily's after hers.
+ I won't be uploading these off-site until SoD content is complete.
+ A lot of thanks to @kyudosha, who has been giving feedback via PMs regarding content so far.
Kale is now updated to 1.1
In Siege of Dragonspear, you can find Kale in the location in the picture, the Elfsong Tavern talking to his brother, or outside the gates of the palace before you march. The update only covers chapter 7, and future updates will bridge the rest of the game. Updates from here will be focused almost entirely on SoD, I've no planned updates beyond bug-fixing/cross-mod, and alternative class selection for the earlier portion of the game.
Changelog:
03/09/2019 v1.1:
-First addition of Sod content covering to the end of Chapter 7. This includes interjects, a single P.I.D. Talk, a few banters, and more.
-Revised Talk 5 leads to a short-mini quest in place of it's previous form.
-Additional Talk with Montaron and Alora, and Fixed bugs in Party Banters and relationship checks for Alora/Kale.
-Additional 17 Interjects (I_C_T/I_C_T2), mostly across the main storyline, sometimes dependent on player dialogue selection.
-Bug/Grammar/Spelling fixes.
-Revised Changelog Style and Future Planned Content.
-Added "Is it compatible with EET?" Q and A under general questions. (A = Yes)
-Special thanks to @kyudosha again, for their helping and testing.
Not quite ready to put an ETA on the full SoD release for this mod or the others, or the full BG:EE/SoD release of my last two NPC mods, but April is feeling like a very good general estimation. I should have everything done by then and starting to look towards BG:2 for content additions.
I'm also technically working on all five mods at the same time. This is mainly because I'd like to play through BG:EE1 on all five of them at once, and I'm exploring ways for them to interact with eachother more without relying on banter so the party feels more alive. Probably easier in the sequels rather than in BG:EE(1) itself. It has the serious drawback of going slower, but I also try to put in more time per day to make up for it.
The tutorial contains SoD spoilers, obviously.
I do apologize for the layout, as I do not know how to make a html file, it's just a converted textfile from LibreOffice (and some of the layout got eaten in the process). EDIT: New version with good layout is up! Thank you to @argent77 for the html help.
Let me know if you spot anything.
@jastey What an awesome tutorial. I think you should make a thread for it so more people may get access.
But it's a great guide and definitely helpful, I finally understand why some of those files are there in the mods I've studied.
Estimated time for 1.2 is at the end of April (30th). Definitely lost a bit of speed due to trying to work on multiple projects at once, and RL hit me with surprises pausing just about all work for a while. I couldn't work on the mod at all as well when I was doing some encoding for my sister's film; the r3d file took my entire system's cpu for converting. My audio stopped working at one point as well which was very needed for the planned music files.
The good news is after this, the 1.3 release will contain the rest of SoD content and then I can shift over to BG2, which is my favorite of the series and where I have the most excitement for and several ideas ready.
1.2 should include:
BG:EE and SoD:
An optional music download. I'll put up the songfile for feedback a day or two before release. His theme consists of two clarinets and bassoons. it's a challenge to convey character with music, so do expect it to be revised in future releases.
Random bugfixes I spotted.
Alternative class picks: Nothing spectacularly,
SoD:
3 of 6 Talks.
All banters complete (2-3 each).
Content through the end of chapter 9/jump to chapter 10.
Previously I said he won't have a quest, but seeing that the SoD NPCs do, he will have a brief one that will be put in 1.3.
-Some banters
-Chapter 9 Comments (Not found anything where he'd interject yet)
-Class Pick Set ups
-Theme revision