It is probably this one: Global("X32PlanarHunterEnemy","GLOBAL",4), at least on my latest version of the mod. Just temporarily set it to 5. Not sure how this was triggered if you're staying in BG1.
Unfortunately, changing this global setting did not eliminate the stutterbug issue. I played around with this particular variable, including setting it to 4 and 5, but no change. The only way for me to avoid the stutter PID is to maintain distance between the PC and Emily, since the dialogue starts whenever they are in proximity.
Looking into this further in NI, it looks like the stutter dialogue "so what is the order now" has a chapter global setting of 8, although my chapter setting is 7. If I am also looking at it correctly, the script blocks that start with "x32mily" are SoD dialogue files, even though I have not transitioned to SoD. That would also explain why the "x32PlanarHunterEnemy" variable returned no result, and when I changed the variable to 5, the stutter continued.
I am wondering if this is a conflict (or perhaps a one-off random issue) with transition mods (Endless BG1, Transitions, Reflections) where after Sarevok is killed and the Korlusz dungeon cleared, the Emily mod expects the SOD transition (Emily leaves party, chapter rolls to 8), and since that hasn't happened, it can't find an appropriate action or dialogue and consequently, the stutter bug.
If there isn't a variable that can be changed to correct the problem, should I drop her from the party, finish BG1, roll into SOD/chapter 8 and see if she shows up at the bridge stutter-free? I can stop the stutterbug by setting "x32milytalk" to 3, but not sure if will have negative impact later in the game.
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Unfortunately, changing this global setting did not eliminate the stutterbug issue. I played around with this particular variable, including setting it to 4 and 5, but no change. The only way for me to avoid the stutter PID is to maintain distance between the PC and Emily, since the dialogue starts whenever they are in proximity.
I am wondering if this is a conflict (or perhaps a one-off random issue) with transition mods (Endless BG1, Transitions, Reflections) where after Sarevok is killed and the Korlusz dungeon cleared, the Emily mod expects the SOD transition (Emily leaves party, chapter rolls to 8), and since that hasn't happened, it can't find an appropriate action or dialogue and consequently, the stutter bug.
If there isn't a variable that can be changed to correct the problem, should I drop her from the party, finish BG1, roll into SOD/chapter 8 and see if she shows up at the bridge stutter-free? I can stop the stutterbug by setting "x32milytalk" to 3, but not sure if will have negative impact later in the game.