Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Request: Improve Wizard Specialization

I'd like to request that Beamdog revisits how Wizard specialization is handled in NWN.

The biggest flaw is that you don't get to choose your opposition school(s) like in 3.0. And the NWN opposition schools feel arbitrary and imbalanced. Evocation, Necromancy and Abjuration are not among the opposition schools at all, while Conjuration appears as an opposition school three times and Illusion twice. Thematically, Necromancy seems like something many spellcasters would abandon if they had to choose.

So please let us choose the opposition school(s) freely.

Another thing that feels off about specialization is that it's much more about the choice what you can't do rather than what you actually specialize in. It would be nice if specializing actually did buff spells or caster level of the chosen school, or would give the character some other relevant perks.

So maybe unhardcode the whole thing so that the community can make their own house rules around specialization? 5e has really cool ideas about specialization perks, I'd love to be able to have something like that.

Comments

  • DJKajuruDJKajuru Member Posts: 2,891
    I agree about choosing the opposition school, but wouldn't buffing spells conflict with (improved) spell focus ,empower spell and maximize spell feat? Even if we considered that a specialist got these extra feats, wouldn't it make a generalist weaker?

  • 1varangian1varangian Member Posts: 243
    edited March 6
    You could do away with the entire "opposition school" system and give specialists a blanket penalty of CL -1 for all other schools.

    You could also remove the extra spell slot to balance any extra perks they get.

    There's a lot of ways to make specialization cool and flavorful if it's unhardcoded.

    Letting us choose the opposition school would alone go a long way though, giving the player the freedom to make the kind of Wizard they like. And it would be more faithful to 3.0.

  • tfoxtfox Member Posts: 72
    The variant specializations in D&D always felt more intuitive to what specialization should be for a wizard, you're giving up so much regardless of what school you pick to bar that it needs some real tangible benefit to it is required and what is granted just isn't beneficial as the sheer amount you give up (let alone if you go illusionist and you loose an abjuration spell of Protection from Spells and a transmutation of Mass Haste even though your barred school is enchantment).

    But yes, unhardcoded would be a dream and at the very least the ability to choose ones barred school.

  • ShadowMShadowM Member Posts: 403
    If BD just gave us
    Return the spell school of the target.
    int GetSpellSchool(object oTarget)

    We could call these in the spells and alter them to give specialization wizards more bang.

    DerpCity
  • FreshLemonBunFreshLemonBun Member Posts: 663
    Yeah basically there are a lot of little things like that. You need NWNX to get it I believe, but otherwise it's pretty bleh to do without it and you can't do much about it without reinventing the wheel.

    There are some other things too like unhardcoding opposition schools or at least giving script functions to set and unset them, and for filtering spell selection too. Then having some learn/unlearn functions would really help flesh things out.

    All stuff asked for near the start of NWN EE.

Sign In or Register to comment.