mod request: reducing the amount of npcs in certain sections of sige of dragon spear.
megamike15
Member Posts: 2,666
so whenever i play sod i have a terrible fps drop in 2 sections of the game. the first is when your leaving for the march due to the number of stationary npcs in the back ground.
the other is during the trial for the same reason.
now i know the reason for this is my graphics card being old but besides those two parts sod runs fine on my 7 year old laptop. i just wonder if it is possible to make a mod that reduces the amount of stationary back ground npcs in those two sections of the game to get rid of the frame rate drops?
edit: this is no longer needed as i got a better laptop so the lag should no longer be an issue.
the other is during the trial for the same reason.
now i know the reason for this is my graphics card being old but besides those two parts sod runs fine on my 7 year old laptop. i just wonder if it is possible to make a mod that reduces the amount of stationary back ground npcs in those two sections of the game to get rid of the frame rate drops?
edit: this is no longer needed as i got a better laptop so the lag should no longer be an issue.
Post edited by megamike15 on
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Comments
like i said i don't have issues with any other section of sod besides those two as because they have so many npcs gathered together in one spot it messes up the frame rate.
i never get frame rate drops in either of the two war battles for example so it's not because of to many npcs in general.
i get why beamdog did it but i think they may have over did it as well. it also causes issues when you play the games back to back. here is sod with all these npcs that sticks out like a sore thumb compared to the rest of the series. the ie in general was not meant to have this many things on screen.
I was thinking about this for my SoD Tweakpack but not with a high priority, so if anyone ( @Goida ) makes this first the better.
Then the according area scripts and cutscenes have to be skimmed for which commoners are important to the situation (because they shout something or interject into Belt's dialogue). Then the many actors of the areas have to be skimmed through to see their script names (death variables) to distinguish the important ones and note down the "fillers" and to make sure the important ones and the fillers do not share the same death variables for some reason.
If I'd do all that, I could easily make the tweak myself, which I'll probably will, but I'm busy with writing my SoD NPC tutorial atm, so it will take a while.
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Just these? I think I'll give it a go.