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Stuck in De'Arnise Stronghold Questline

I've got to the point where I accepted the priest of Tempus, but now the quest is stuck. It's been more than 50 days since then, but Lord Roenall hasn't appeared. I could check/modifiy the related global variables with EEKeeper, if I knew what they were. Any help?

Comments

  • joluvjoluv Member Posts: 2,004
    Spawn the keep messenger with C:CreateCreature("kprunn01"). If he doesn't talk to you, use C:SetGlobal("keepplot","global",4).

    SkatanMarte1980
  • Marte1980Marte1980 Member Posts: 8
    Finally, that worked! Thanks!

    I didn't even need the 2nd command, since after spawning the messenger, he came to speak to me, which means the questline was alright, but the messenger wasn't spawning and it seems that without the messenger spawning first, the majordomo keeps saying that there's nothing new, so basically, if the messenger doesn't spawn, the questline hangs.

    Can you tell me which files do I need to check to see which global variables are involved in which quest and what values do they need to have and the related events (like the spawning of a messenger). I mean, if something similar happens again in some other stage of this quest or some other quest, where do I need to look to see what's supposed to happen that is not happening? For example, where did you find the info about the global keepplot and that it neede to be at value 4 and about the messenger(kprunn01)?

    joluv
  • RaduzielRaduziel Member Posts: 4,082
    @Marte1980 don't forget that some events only triggers when you are away from the keep, so resting inside it may block the advance of the quest.

    ThacoBell
  • Marte1980Marte1980 Member Posts: 8
    @Raduziel I've never rested inside the keep. To advance the days I've rested in Athkatla, in the Umar Hills, outside the Watcher's Keep and outside the De'Arnise keep.

  • RaduzielRaduziel Member Posts: 4,082
  • ThacoBellThacoBell Member Posts: 8,343
    Sometimes when I go back to the keep, the Majordomo has a quest ready for me, even if the messenger never came. You could try just going to speak to him.

  • joluvjoluv Member Posts: 2,004
    Marte1980 wrote: »
    Can you tell me which files do I need to check to see which global variables are involved in which quest and what values do they need to have and the related events (like the spawning of a messenger). I mean, if something similar happens again in some other stage of this quest or some other quest, where do I need to look to see what's supposed to happen that is not happening? For example, where did you find the info about the global keepplot and that it neede to be at value 4 and about the messenger(kprunn01)?

    Using NearInfinity, I did a CRE search for "keep messenger," then looked at the associated DLG file to see the trigger condition.

    Marte1980
  • Marte1980Marte1980 Member Posts: 8
    ThacoBell wrote: »
    Sometimes when I go back to the keep, the Majordomo has a quest ready for me, even if the messenger never came. You could try just going to speak to him.
    Like I said in a previous post, "... but the messenger wasn't spawning and it seems that without the messenger spawning first, the majordomo keeps saying that there's nothing new, so basically, if the messenger doesn't spawn, the questline hangs."

    joluv wrote: »
    Marte1980 wrote: »
    Can you tell me which files do I need to check to see which global variables are involved in which quest and what values do they need to have and the related events (like the spawning of a messenger). I mean, if something similar happens again in some other stage of this quest or some other quest, where do I need to look to see what's supposed to happen that is not happening? For example, where did you find the info about the global keepplot and that it neede to be at value 4 and about the messenger(kprunn01)?

    Using NearInfinity, I did a CRE search for "keep messenger," then looked at the associated DLG file to see the trigger condition.
    Thanks, I'll have to look into CRE files and learn how they're structured. I've done some item, spell and .2da modding, but I've never done that with CRE files. That will have to change! (Well, hopefully not, since I'd prefer to have no other similar problems, but ...)

  • Humanoid_TaifunHumanoid_Taifun Member Posts: 861
    The messenger probably spawned, but you left before he had a chance to talk to you.

    Raduziel
  • Marte1980Marte1980 Member Posts: 8
    edited April 7
    The messenger probably spawned, but you left before he had a chance to talk to you.
    I actually tried to wait at least 10 seconds before leaving a map after having rested, just to prevent that problem from happening. Obviously, though, I can't be certain that this hasn't happened anyway.

    P.S. Sorry for the late reply!

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