Paladin weapon prof beyond 2 handed
billyc4236
Member Posts: 8
About to roll an Inquisitor as part of a multiplayer group. Beyond 2 handed sword and 2 handed style what do experienced players prefer to put your extra points into? What else is good for this kit to supplement before you have access to the Holy Avenger as obviously you are going to have more points. Thanks for the assistance.
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Comments
Blunt damage and 25 STR
On the hammer and bastard sword suggestions: I'm generally against warriors putting early pips into hammer just for the sake of Crom Faeyr, as you get it very late in the game and it's better as an off-hand weapon. The special Paladin bastard sword is just a lesser version of the Holy Avenger. Especially since you can only upgrade one or the other, I don't think there's much point in planning to use both.
i never use carsoymyr anymore with paladins ( i use the purifier instead ) so i use scimitars in bg1, katanas in bg2 and then bastard swords in ToB
but if you are going the two handed route, you could also skill yourself with other two handed weapons like quarter staff ( for all those times you need crushing weapons ) or halberd since they do the same damage as two handed swords, and in SoA there is actually quite a few of those kicking around, especially the halberd that deirde ( ? dont remember how to spell her name ) sells in the adventurer's mart, it gives +1 to STR and is +3, although i think it also gives a -1 to INT/WIS
The upgraded pally bastard sword in MH and Crom in OH is a very strong end game combo, giving you 25 str and +1apr compared with Carsomyr. Before Crom a +1apr oh weapon can be used, and is possible to go to WK and get the pally bastard sword in chap.2 soa, but do the party plan it?
To use a shield pips in sword and shield style are not really needed and a shield is useful when the pally has to tank and need the best ac he can get, but maybe in the party there is a dedicated tank and the inquisitor is more a damage dealer, antimage and flanker.
Among the 2h weapons some halberds are really good, but imo not as carsomir, i find staves more interesting in your case as ram grants a high damage, and crushing is useful in some situations. also spears are good, impaler give high damage and late game ixil can pin in place even the final tob boss. But personally i care more about power in early and mid game then about a super strong build that is useful in very few battles.
Dagger is really useful as ranged using the returning ones.
You should ask to your multiplayer group, not to us , you should agree about what role each toon has to cover and what weapons will be used by each one.