[mod] Infinite Spells for BG2EE/EET
evzhy
Member Posts: 9
Here's my small mod to cast any wizard or cleric spell by any party member without any limits.
This mod is for EET or BG2EE as all those 5+lvl spells probably don't exist in BG1EE and SoD.
How to use:
1. unpack files into override folder
2. add the mod book with console: C:CreateItem("a#spbook",99,1,1)
3. put the book into quick slot item of a character and use it once
Using the book will give a choice of optional abilities:
- innate ability to cast any arcane spell (+restores 20 arcane spells in spellbook)
- innate ability to cast any divine spell (+restores 20 divine spells in spellbook)
- permanent Improved Alacrity effect (no pause between casting)
- permanent Critical Strike (roll 20 on every hit, no critical misses)
- permanent Greater Whirlwind (10 attacks per round, double movement speed)
- Use Any Item
- permanent Kai (maximum damage each hit)
- weapon proficiencies (grandmastery of all weapons and styles)
Arcane and divine spells are grouped by level and single/AoE/buff types for ease of use.
Auto-pause game setting on spell cast would make using them easier.
Using Dimension Door spell in Siege of Dragonspear is not advised because of how game progression scripts work.
Mod includes unrestricted versions of Clairvoyance and Dimension Door spells.
Arcane spells for non-arcane classes are cast at level 1, same for divine spells.
This mod is for EET or BG2EE as all those 5+lvl spells probably don't exist in BG1EE and SoD.
How to use:
1. unpack files into override folder
2. add the mod book with console: C:CreateItem("a#spbook",99,1,1)
3. put the book into quick slot item of a character and use it once
Using the book will give a choice of optional abilities:
- innate ability to cast any arcane spell (+restores 20 arcane spells in spellbook)
- innate ability to cast any divine spell (+restores 20 divine spells in spellbook)
- permanent Improved Alacrity effect (no pause between casting)
- permanent Critical Strike (roll 20 on every hit, no critical misses)
- permanent Greater Whirlwind (10 attacks per round, double movement speed)
- Use Any Item
- permanent Kai (maximum damage each hit)
- weapon proficiencies (grandmastery of all weapons and styles)
Arcane and divine spells are grouped by level and single/AoE/buff types for ease of use.
Auto-pause game setting on spell cast would make using them easier.
Using Dimension Door spell in Siege of Dragonspear is not advised because of how game progression scripts work.
Mod includes unrestricted versions of Clairvoyance and Dimension Door spells.
Arcane spells for non-arcane classes are cast at level 1, same for divine spells.
Post edited by evzhy on
1
Comments
Caster level bonus effect (wizard) works for arcane spells cast by non-arcane classes just fine, but its (cleric) setting works only if the character class has divine spellcasting.
Lvl 1 fighter casts Mirror Image at max level, but Armor of Faith at lvl 1. Lvl 40 fighter also casts Armor of Faith at lvl 1.
Lvl 1 paladin/priest/druid casts Armor of Faith at max level (+25% resistances).
Lower Resistance and Pierce Shield also lower MR by some middle percent, not min, not max, like 26% instead of 10% (min) or 30% (max).
Some truly wild magic right there.
ps still enough to turn Thalantyr' golems into stone squirrels with a lvl1 fighter.
A level 5 spell is setup to use caster level 9 statistics on it's level 1 ability.
A level 6 spell is setup to use caster level 12 statistics on it's level 1 ability.
Lower Resistance's minimum is 19%, Pierce Magic's is 12%.
More weirdness for op119: all it really does is apply op158 (the actual Mirror Image effect), using a calculated number of images (as op158 allows specifying an exact amount of images - as can be seen with Reflected Image always generating a single image).
When op158 is applied by op119 in this way, it ends up with an internal caster level (for the purpose of dispelling) equal to the caster's Innate caster level, regardless of what type of spell it was cast from.
I use this mod for experimenting, chill and quick runs with new companions.