Solo Shapeshifter Druid with Arcane Spells for Each Level
ariakas2
Member Posts: 80
I am planning to add 1 arcane spell for each level to my shapeshifter druid. I am playing with scs. The reason is, I want my druid to stand his ground against arcane spellcasters. The first thing comes to my mind is spell immunity abjuration and an abjuration spell like pierce magic for lvl 5 and 6. What other spells would you pick?
My picks:
Lvl 1 - Shield
Lvl 2 - Mirror Image
Lvl 3 - Spell Thrust
Lvl 4 - Fire Shield: Red
Lvl 5 - Spell Immunity
Lvl 6 - Pierce Magic
Lvl 7 - Spell Sequencer ?
My picks:
Lvl 1 - Shield
Lvl 2 - Mirror Image
Lvl 3 - Spell Thrust
Lvl 4 - Fire Shield: Red
Lvl 5 - Spell Immunity
Lvl 6 - Pierce Magic
Lvl 7 - Spell Sequencer ?
Post edited by ariakas2 on
0
Comments
I always hate that in bg2 and mainly in scs divine casters has no chance against a mage. No spell removals, no spell immunity, only shield of the archons for deflection.
This. I always want to play a druid but how he lacks in spell department is beyond joke.
Anyway, just check out the list of arcane abjuration/divination spells on the wiki. It's not a big list and gives you plenty to consider about.
There is now - the latest SCS version provides the option of giving druids some spells from IWD, which considerably enhance offensive capabilities (particularly at lower levels).
For level 6 there's just so much to chose from, it's very hard to pick just one.
With your limitations (one spell per level) I would probably chose one of two paths and pick all levels accordingly; Either to withstand mages (only buffs) or to break them (dispel, pierce, breach etc) instead of a mix. But that's just me.
So maybe for SCS it is not true, but i think that the strongest pick for a level 7 spell is projected image, the sequencer pales compared to it.
Truthfully though I never had a problem with druids at lower levels. At lower levels druids gain new levels just about as fast as a rogue (in fact, from level 6-12 druids gain levels faster than any other class) which meant that you gained access to higher level versions of NPCs earlier (well hello, Ms. Dynaheir with Fireball). Ultimately you could end up with a much more powerful party in general (and this extends to BG2).
It also helps that the only NPC single class druid in BG1 (Faldorn) had a pretty nasty special ability.
I suppose if you're making your own custom party then the whole cleric vs druid thing makes sense.
Regardless, druids got Charm Person or Mammal at level 2 and that spell is just too fun when used strategically in BG1.
So I tweaked Shield of Archons to basicaly work as a si:abjuration while in effect, blocking breach and dispel/remove magic spells, in addition to its regular effect. This way enemies need to remove it via a spell removal first. Only then the cleric/druid will be suspectible to dispel/remove magic. The same works in favor of the enemy clerics as well, I can't just remove magic or breach a fully buffed cleric (with globe of blades they are dangerous!) if he has Shield of Archons active. I need to cast at least a Secret Word first.