Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been released! Visit nwn.beamdog.com to make an order. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Matt Chat interview with Brent Knowles

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,457


This episode features an interview with Brent Knowles where he gives insights on a range of game design issues and talks about Axis & Allies Online, Baldur's Gate games, Neverwinter Nights, and more, including:

* Why CRPGs should let you control a 6-person party!
* The benefits of small vs. large development teams
* Why CRPGs should be about balance, with no one element (combat, story, characters, etc.) standing out.
* Why AD&D 2nd edition was tough to implement and the advantages of 5e
* Why you might want to reconsider having a voice actor for your player character
* Why Neverwinter Nights Toolset is still better than Unity or other tools for prototyping a modern CRPG
* Are we just getting too old to appreciate modern triple-A CRPGs?

Skatan
Sign In or Register to comment.