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[Request] New Enemies and Creatures

ShareazuShareazu Member Posts: 51
i think it would be a good idea to add more variety of monsters and enemies to the games... more low-level ones for BG1, and more high-level ones for BG2. maybe adding, for example, orcs, goblins and bugbears as enemies in BG1, and something like a death knight in BG2/ToB.

the AD&D monster manual, i think, would be a good reference guide for adding new creatures... ironically. but the 3rd edition one is fine, too
Post edited by Shareazu on
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Comments

  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    Bugbears are cool!
  • ShareazuShareazu Member Posts: 51
    Bugbears are cool!

    yeah! and they're kinda classic villains/minions in D&D... they should'nt have much problem fitting in the game!
  • AzL0nAzL0n Member Posts: 126
    Yeah that would be fun. At least I do hope that they'll put in some orcs and goblins in BG1. Isn't it weird that there wasn't any in the first place? Why is that? I mean, aren't goblins and orcs more common in the D&D universe than, kobolds, gibberlings, xvarts, gnolls, hobgobelins? They're certainly more typical of fantasy universes such as D&D anyway.
  • JackalenJackalen Member Posts: 8
    edited June 2012
    Yeah that would be fun. At least I do hope that they'll put in some orcs and goblins in BG1. Isn't it weird that there wasn't any in the first place? Why is that? I mean, aren't goblins and orcs more common in the D&D universe than, kobolds, gibberlings, xvarts, gnolls, hobgobelins? They're certainly more typical of fantasy universes such as D&D anyway.
    Perhaps it's a region thing. Goblins and orcs being at home in the cold north while kobolts, gnolls etc tends to like more temperate areas? This works both ways I imagine why we don't encounter gnolls and gibberlings in Icewind dale.

    Edit: Perhaps it isn't the temprature but regional only, goblins and orcs is simply just not around baldur's gate.
    Post edited by Jackalen on
  • Zymran86Zymran86 Member Posts: 137
    edited June 2012
    would be fun if they could add Tanarukk's (Orc's crossed with demons) Dekanter Goblin's and Gremlins (Found in monster manual 3)
    for higher level encounters.
  • AzL0nAzL0n Member Posts: 126
    @Jackalen

    Ahhh yeah, good explanation. You're most likely right. Still it would be cool to have a few of them.
  • kamuizinkamuizin Member Posts: 3,704
    edited June 2012
    Hey, i'm waiting my tarrasque, don't forget it! XD! Since the party in BG2 usually create armor from the scales of the dead dragons, maybe someone can take offense with that somewhere on the adventure as some times we can have on the party 4 ppl using dragon armors, made of flame scale, shadow scale, white scale (ToB), Blue Scale (ToB). And to end my suggestions, one of the trials of the main char personal plane in the abyss could have a Chole Dragon as a opponent.
  • SeldarSeldar Member Posts: 438
    More high level mercanry groups (like Azengaard Tactical Encounter, but without too much powerfull items)
  • carugacaruga Member Posts: 375
    Just throwing this in here: I think that there should be more than 1 (or was it 2?) ettins aross the entire two campaigns.
  • kamuizinkamuizin Member Posts: 3,704
    Just throwing this in here: I think that there should be more than 1 (or was it 2?) ettins aross the entire two campaigns.
    Officialy had only 1 in shauagin city. The second comes with TDD big mod only, that put a ettin on the end of the irenicus dungeon.
  • Space_hamsterSpace_hamster Member Posts: 950
    edited June 2012
    This thread looks like a good place to put my misguided (and possibly insane) Public Petition for the Preservation of the Ettin.
    Remember: ONLY YOU CAN SAVE THE ETTIN!

    Image and video hosting by TinyPic

    (Shamelessly googled) Description
    Ettins, or two-headed giants, as they are often called, are vicious and unpredictable hunters that stalk by night and eat any meat they can catch. An ettin at first appears to be a stone or hill giant with two heads. On closer inspection, however, the creature's vast differences from the relatively civilized giant races become readily apparent. An ettin has pink to brownish skin, though it appears to be covered in a dark brown hide. This is because an ettin never bathes if it can help it, and is therefore usually encrusted with a thick layer of dirt and grime. Its skin is thick, giving the ettin its low Armor Class. An ettin's hair is long, stringy, and unkempt; its teeth are large, yellowing, and often rotten. The ettin's facial features strongly resemble those of an orc -- large watery eyes, turned-up piggish snout, and large mouth. An ettin's right head is always the dominant one, and the right arm and leg will likely appear slightly more muscular and well-developed than the left. An ettin wears only rough, untreated skins, which are dirty and unwashed. Obviously, ettins smell very bad, due to their complete lack of grooming habits -- good or bad. Ettins do not have a true language of their own. Instead, they speak a mish-mash of orc, goblin, giant dialects, and the alignment tongue of chaotic evil creatures. Any adventurer who speaks orcish can understand 50% of what an ettin says.

    Combat:

    Having two heads is definitely an advantage for the ettins, as one is always alert, watching for danger and potential food. This means that an ettin is surprised only on the roll of a 1 on 1d10. An ettin also has infravision up to 90 feet, which enables it to hunt and fight effectively in the dark. Though ettins have a low intelligence, they are cunning fighters. They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, ettins usually fight furiously until all enemies are dead, or the battle turns against them. Ettins do not retreat easily, only doing so if victory is impossible. In combat, an ettin has two attacks. Because each of its two heads controls an arm, an ettin does not suffer an attack roll penalty for attacking with both arms. An ettin always attacks with two large clubs, often covered with spikes. Using these weapons, the ettin causes 2d8 points of damage with its left arm, and 3d6 points of damage with its right. If the ettin is disarmed or unable to use a weapon, it attacks empty-handed, inflicting 1d10 points of damage with its left fist and 2d6 points with its right.

    Habitat / Society
    Ettins like to establish their lairs in remote, rocky areas. They dwell in dark, underground caves that stink of decaying food and offal. Ettins are generally solitary, and mated pairs only stay together for a few months after a young ettin is born to them. Young ettins mature very quickly, and within eight to ten months after they are born, they are self-sufficient enough to go off on their own. On rare occasions, however, a particularly strong ettin may gather a small group of 1d4 ettins together. This small band of ettins stays together only as long as the leader remains alive and undefeated in battle. Any major defeat shatters the leader's hold over the band, and they each go their separate ways. Ettins collect treasure only because it can buy them the services of goblins or orcs. These creatures sometimes serve ettins by building traps around their lairs, or helping to fight off a powerful opponent. Ettins have also been known to occasionally keep 1-2 cave bears in the area of their lairs. The sloppy caves of ettins are a haven for parasites and vermin, and it isn't unusual for the ettins themselves to be infected with various parasitic diseases. Adventurers rummaging through ettin lairs for valuables will find the task disgusting, if not dangerous.

    Ecology
    Because ettin society is so primitive, they produce little of any value to civilized creatures. Ettins tolerate the presence of other creatures, like orcs, in the area of their lair if they can be useful in some way. Otherwise, ettins tend to be violently isolationist, crushing trespassers without question.


    Ettin stats from BGII

    HP: 80/80 XP: 3000

    Armor Class Resistances
    Base 3 Fire 0% Cold 0%
    Crushing 0 Missile 0 Electricity 0% Acid 0%
    Piercing 0 Slashing 0 Magic 0%
    Magical fire 0% Magical cold 0%
    THAC0: 8 Slashing 0% Piercing 0%
    Number of Attacks: 3 Crushing 0% Missile 0%

    Abilities Morale Saving Throws
    Str 21 Int 9 Morale 14 Death 8 Breath 9
    Dex 9 Wis 9 Breaking Point 1 Wands 10 Spells 11
    Con 9 Cha 9 Recovery Time 45 Polymorph 9
  • carugacaruga Member Posts: 375
    Just throwing this in here: I think that there should be more than 1 (or was it 2?) ettins aross the entire two campaigns.
    Officialy had only 1 in shauagin city. The second comes with TDD big mod only, that put a ettin on the end of the irenicus dungeon.
    I wasn't playing a modded game and I clearly remember fighting an ettin on some grassy location (waylaid by enemies), I don't remember which quest it was on but it belonged to SOA?

  • Space_hamsterSpace_hamster Member Posts: 950
    edited June 2012
    I don't know but they're cool!

    Another cool monster:
    ORCS!,

    Orcs are carnivorous humanoids, standing approximately 5'11 to 6'2, weighing from 180 to 280 lbs. They are easily noticeable due to their green to gray skin, lupine ears, lower canines resembling boar tusks, and their muscular builds. Orcs stand in a bent over shape making them appear as ape-like humans.

    Bestial and savage, orcs band together as trıbes, living on hunting and raiding. Believing that the only way to survive is by expanding their territories, they have developed enmities wıth many other races, although mainly elves and dwarves, as well as humans, gnomes, halflings, goblins, hobgoblins and even other orc tribes. Even though they have good relationships with other evil humanoids in times of peace, their chaotic nature stops them from cooperating unless forced to do so by a powerful leader. Orcs live in a patriarchal society, taking pride on how many females and male children they have. Orcs like scars and take pride in exposing them, whether they are of a victory or loss. Their chief deity Gruumsh claims that the orc is the top of the food chain, and that all riches are the property of orcs stolen by others.
  • kamuizinkamuizin Member Posts: 3,704
    @Caruga, sry, i forget that there's an ettin in the paladin stronghold quest (i don't play pallys for a long time atm), when you have to rescue soldiers in Umar Hills.
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    I love orcs, they are so speciall generic. But bugbears are cooler:D. Never liked the look of the orcs from BG2. That green was to oversaturated. An olivegreen looks much better.
  • mch202mch202 Member Posts: 1,455
    ehm ehm....what about.... A DRAGON!!!

    Or at least a baby dragon..... something for high level party...
  • smeagolheartsmeagolheart Member Posts: 7,963
    IIRC the reason there were no goblins was because when the designers were making Baldur's Gate before it was BALDUR'S GATE! was that they wanted to do something different because every RPG has goblins, rats and bats. There was no guarantee that the game would be a hit so they tried to do something a little different. The reason for no dragons was that the game is for a low level party, you aren't supposed to be messing with dragons until later levels and also I think I remember reading they didn't have time or resources to model a huge dragon at the time. But they had a compromise in the game - Wyverns.
  • Space_hamsterSpace_hamster Member Posts: 950
    When you do encounter Wyverns, spiders, and those other critters in cloakwood, they are pretty tough.
  • mch202mch202 Member Posts: 1,455
    ahh.. Wyverns are just scorpions with wings...

    I dont really care much for dragons, In my opinion BG2 contained too many dragons, dragon in every corner...
  • smeagolheartsmeagolheart Member Posts: 7,963
    ahh.. Wyverns are just scorpions with wings...

    I dont really care much for dragons, In my opinion BG2 contained too many dragons, dragon in every corner...
    Dragons round every corner, careful not to step in any. Cover your nose, Boo...we will leave no crevice untouched!
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    A dire Boo is EPIC!!! The berzerk hamster is walking the minsc then hehe
  • ShareazuShareazu Member Posts: 51
    oh, and another thing: i believe other people already requested this but... it'd be nice if some enemies, like the golems in bg2, had different models... i mean, the stone and flesh golems used the same model, and the iron/ adamantine golems were the same thing, but larger and with different colors...
  • kamuizinkamuizin Member Posts: 3,704
    oh, and another thing: i believe other people already requested this but... it'd be nice if some enemies, like the golems in bg2, had different models... i mean, the stone and flesh golems used the same model, and the iron/ adamantine golems were the same thing, but larger and with different colors...
    And yet better than the flesh golens of BG that had the ogillion/half-ogres skin, that was real sad, like a monster left last to be put in the game... "3 days before launching the game: - i believe we forget something... of course THE FLESH GOLENS, use the skins of the half-ogres!"
  • mch202mch202 Member Posts: 1,455
    what about taking the Undead Animations From IceWind Dale and put them instead of the skeletons in ulcaster and firewine bridge??? IWD had a big variety of Undead creatures( Ghast, Drowned dead, bladed skeleton, wights.. ), why not to use them...?
  • TanthalasTanthalas Member Posts: 6,738
    @mch202
    Its possible that Overhaul's contract doesn't include allowing them access to IWD's animations.
  • mch202mch202 Member Posts: 1,455
    @mch202
    Its possible that Overhaul's contract doesn't include allowing them access to IWD's animations.
    well.. @TrentOster said "The topic of Icewind Dale has come up a number of times, We are interested, but first we need Baldur's Gate: Enhanced Edition to succeed."

    so I dont belive its an issue to use IWD animations, but I guess only Ovaerhaul knows....
  • Space_hamsterSpace_hamster Member Posts: 950
    Zombies, there are no zombies in BGI
  • mch202mch202 Member Posts: 1,455
    Zombies, there are no zombies in BGI
    yes there are.. in the farm near the enterance to BG ;)

  • carugacaruga Member Posts: 375
    edited June 2012
    oh, and another thing: i believe other people already requested this but... it'd be nice if some enemies, like the golems in bg2, had different models... i mean, the stone and flesh golems used the same model, and the iron/ adamantine golems were the same thing, but larger and with different colors...
    And yet better than the flesh golens of BG that had the ogillion/half-ogres skin, that was real sad, like a monster left last to be put in the game... "3 days before launching the game: - i believe we forget something... of course THE FLESH GOLENS, use the skins of the half-ogres!"
    Their corner-cutting sure fooled me, I never noticed that they were half-ogres! image

    Sure you don't mean ogrillons? image

    And here's a flesh golem for comparison: image

    P.S. I didn't actually notice they were ogrillons either, hence you get +1 insightful. :P

  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    funny zombie animation when he rips off his arm to hit you with it....
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