SoD - Cannot recruit Neera
rost400
Member Posts: 13
First off, this is technically not a bug, just an unfortunate consequence of several mods (might warrant moving this to the mod category).
The issue is that when I arrive in Bridgefort, Neera is invisible and cannot be interacted with. I can attack her with an AoE spell which makes her visible but also hostile along with everyone else in the room.
After some digging it seems to come from the combination of EET and Drizzt Saga mods and some equipment decisions. Specifically, Drizzt Saga allows you to get the Magi Staff in BG1 which is basically renamed Staff of the Magi from BG2 and gives the user invisibility. EET then lets you carry over all items on all companions between games, which I believe is very limited in the base game. As the title suggests, Neera got the staff, it carried over to SoD and it is still active even before I recruit her.
Now, what I'd like to know is whether it's possible to resolve this with the dev console, such as removing the staff from her inventory when I'm in the same zone. I'm not sure how much the dev console can actually do.
The alternative of course is removing the staff from Neera's invetory in the prologue (I have her in the party) and then steamrolling through SoD to Bridgefort from the beginning on story mode. I might try this anyway to test if the staff is really to blame.
The issue is that when I arrive in Bridgefort, Neera is invisible and cannot be interacted with. I can attack her with an AoE spell which makes her visible but also hostile along with everyone else in the room.
After some digging it seems to come from the combination of EET and Drizzt Saga mods and some equipment decisions. Specifically, Drizzt Saga allows you to get the Magi Staff in BG1 which is basically renamed Staff of the Magi from BG2 and gives the user invisibility. EET then lets you carry over all items on all companions between games, which I believe is very limited in the base game. As the title suggests, Neera got the staff, it carried over to SoD and it is still active even before I recruit her.
Now, what I'd like to know is whether it's possible to resolve this with the dev console, such as removing the staff from her inventory when I'm in the same zone. I'm not sure how much the dev console can actually do.
The alternative of course is removing the staff from Neera's invetory in the prologue (I have her in the party) and then steamrolling through SoD to Bridgefort from the beginning on story mode. I might try this anyway to test if the staff is really to blame.
0
Comments
Not exactly what you were asking for, but if it works...
C:Eval('ActionOverride("neera",StartDialogNoSet(Player1))')
Or make her drop whatever she's carrying
C:Eval('ActionOverride("neera",DropInventory())')
Thanks, just what I was looking for.