Do you ever alter party npc?
Khyron
Member Posts: 636
As the title says..
I am tempted to pick up Valygar or either change to him an archer, as there aren't any.. or wizard slayer, because that's what i feel he always should have been.
Change Imoen to a multiclass Thief/Mage instead.. because there's plenty of mages, very few leveling thieves.. list goes on..
That or just drop npc entirely and create full party..
I am tempted to pick up Valygar or either change to him an archer, as there aren't any.. or wizard slayer, because that's what i feel he always should have been.
Change Imoen to a multiclass Thief/Mage instead.. because there's plenty of mages, very few leveling thieves.. list goes on..
That or just drop npc entirely and create full party..
1
Comments
As it's a single-player game I think everyone should play however they want. My only personal restriction is that I wouldn't give characters abilities that make them overpowered, or that are out of line with their personalities. I'll never turn Edwin into a fighter, for example.
It's just that in many party compositions i find many of them to be of no use to me, despite finding them fairly interesting.
Like Valygar... stalker? Pffft.. Besides, it makes much more sense for him to be a wizard slayer.
My only gripe is that it makes me feel like a dirty cheat lol
And creating my own party is sorta boring.. kind of.
And I have this obsession with having Mr.ToB and Imoen with me, so that really narrows things down i guess.
Specifically, I got tired of Imoen having issues with scribing higher level spells due to her 17 INT. I found an Ioun stone that raised it one point, allowing her to scribe, but I was constantly switching it out for a regen stone. However, I realized that this was a unique quirk that made her interesting to play and undid the fix.
That said, if you really like a character, but they aren't "quite" right, I see no problem in altering them. I've long been tempted to make Mazzy a paladin of some sort because she really should be. She references her patron goddess more than some actual paladins!
-Kivan's profs change from halberd to spear (because of his exclusive mod weapon)
-bg2 Imoen gets the cleric animation because hooded thief doesnt suit her at all.
- Aran linvail too.
-Traveler's robes gets no animation so neera looks more like her artwork.
-I change ankheg plate's animation to chainmail for jaheira because she looks awful on green platemail.
-Eldoth gets shortbow and dagger instead of longbow and scimitar because he is not a frontline/heavy weapon kind of man.
-Alora loses her 1 pp in two weapon style and gets a pp in slings.
-Glint gets his original dark haired portrait (way less cartoonish)
-Ajantis becomes a cavalier and loses pp in longbow.
Oh, and I change everyone's stats on IWD npc project because they're too min/maxed.
People talk about changing Valygar's class, but I like him just fine as a Stalker. Backstabbing is fun. The tweak I'd make there is cosmetic; making his family armor look like chain mail instead of leather (It has chain mail modifiers, an item code that implies chain mail, and in earlier versions it blocked hiding).
My next playthrough is going to be evil with only a couple party members and I am thinking about making viconia a cleric/thief
I'm currently doing a run with Minsc as a DC'ed cleric/ranger. I kind of like Minsc, but I got sick of his vanilla kit and pathetic int and wis stats.
The race/class restrictions are ridiculous. Elves can't be bards ffs.
Elves can't be Elvis.
Yeah, this is the only reason I don't "fix" Mazzy. She actually comments on the issue in one of her banters.
You might try some of the mod NPCs, then. I have been pretty pleased with the few I've tried so far.
ie berseker no.
I have done some wild stuff, like turning Xan into a Fighter/Mage archer specialist, very nifty build actually, though not overpowered. I don't think I hacked much else actually.
Really, despite the fact that BG2 loves throwing magical weapons at you the only other natural dual-wielder is Haer'Dalis.
I suppose Wizard Slayer fits, but at the same time seems odd given Valygar's soft-spoken, subdued and mostly live-and-let-live personality (his hatred towards magic is quite specific - he hates his own bloodline/people who abuse arcane magic). I'd argue that some kind of fighter/thief would be more appropriate (and incidentally gives you one more thief option). Probably sink most of those points starting points in stealth/traps.
The most significant change I do is set all NPC levels to 1 (BG1) while everyone in BG2 starts with 89k XP. Their starting proficiencies/spells/etc are kept unchanged, except for BG:EE because many of the EE changes just don't make sense. For example, Shar-teel as a dual-wielder looks nice in paper (specifically fan art) but she always struck me as more of a pragmatic warrior/in-your-face kind of fighter (aka sword and shield) rather than a flashy/opportunistic one (dual-wield), especially given how you meet/recruit her. I suppose you can convince her to dual-wield in time (ie, while she travels with you and gains levels) but starting PPs in dual-wield just feels wrong on her.
Also, most starting thieving ability distributions downright suck and make no sense especially with BG:EE's pickpocket nerf. It just doesn't make sense anymore that NPCs have their points all over the place. Therefore, everyone starts with all their level 1 points in lockpicking (why be a thief otherwise? though frankly every BG1 thief reeks of larcenous tendencies so meh).
I actually enjoy Jaheira as a club wielder. Clubs don't break, there are several good ones in BG2 and she can always just use Shillelagh (which ignores profs) if she needs more melee-hitting power in BG1. For general combat I always just give her a sling in BG1 anyway.
Also, Valygar will always be a stalker, an urban ranger in my mind, since he is so blatantly based on Forest Whitaker's lead role in Ghost Dog, at least physically. Even the drooping eyelid fits! Pro tip: see Ghost Dog for a great nontraditional samurai film.