Dualing from mage?
parrker
Member Posts: 22
I was trying to come up with an unconventional build and thought that I have never seen someone discussing an option of dualing from mage. Definitely, the overall power might be lower than dualing the other direction, but it might be more fun to RP this different kind of character.
Something that immediately popped into my mind is ability to dual from a specialist mage into a fighter after getting some nice protective spells to increase tankiness, or learning Haste.
Or even forget about levelling too much at all. I can easily imagine a Charname growing up in Candlekeep and studying to be a mage to reluctantly follow in Gorion's footsteps. But as soon as Gorion dies, the Charname realises that even powerful spells are no match against a nice two-handed sword with cleric support, so they would start learning how to be a better warrior instead.
Casting a simple spell like Blindness or Sleep from time to time would definitely help in the beginning, and having access to scrolls and wands would definitely never hurt.
Have anyone else had some fun experience with this kind of character?
Something that immediately popped into my mind is ability to dual from a specialist mage into a fighter after getting some nice protective spells to increase tankiness, or learning Haste.
Or even forget about levelling too much at all. I can easily imagine a Charname growing up in Candlekeep and studying to be a mage to reluctantly follow in Gorion's footsteps. But as soon as Gorion dies, the Charname realises that even powerful spells are no match against a nice two-handed sword with cleric support, so they would start learning how to be a better warrior instead.
Casting a simple spell like Blindness or Sleep from time to time would definitely help in the beginning, and having access to scrolls and wands would definitely never hurt.
Have anyone else had some fun experience with this kind of character?
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Comments
BG1: All spells are somehow useful , from sleep to mirro image, and you can wear a shield for extra protection or become a decent ranged attacker. Im not a fan of getting in and out of armor so Id rather wear bracers or cast the spell armor until you find some elven chainmail. TBH your greatest asset will be the ability to use wands , the most powerful damage dealing items in the game.
SoD/BG2 - Focus on spells that dont rely on your level to be effective and can still affect mid to high level enemies. Blindness, invisibility, identify , detect invisibility and glitterdust will always be useful , even in chapters 2-3 of BG2 .In BG2 there arent many wands but since your focus isto use fighter abilities you can buy and store scrolls that might be useful from time to time, such as stoneskin, pfmw , haste...
ToB- you wont be using lower level stuff much and most of your high level abilities will be better than scrolls, but you can still make great use of pfmw , breach and even wish scrolls.
On the up side however I got one more party member who could use a wand of spell striking - I think there are six such wands in the game and they are devastating, especially when two party members are using them at the same time.
Edit: Sorry, just realised this is in the BG1 section (but I'll leave it in anyway).
Yes, if you can dual from wild mage and learn spells you can cast them via nahals and get a lots of bad surges.
At lvl 2 you will have 3 first levels slots, at 4 you will have 4, and at 5 you will have 5. If you can use the ring of wizardry you will have 6-8-10 slots for nahals so in case of lvl 9 spells it means 6-8-10 time stops or whatever but the cost of surges really bad ones.
Dual from Necromancer or Enchanter to get a bonus to those spells with your cleric. An extra -2 to enemy saving throws is great for Poison, Finger of Death or Hold Person...
This is only good in theory, IMHO. In practice, you'll reload so much it spoils the fun (at least to me it does). I'm no expert on WM's though, I love them from a thematic point of view (though Sorc would be a better fit) but I have never played one for more than a few hours before getting frustrated and going back to Generalist/Conjurer/Enchanter.
As underpowered as a vanilla fighter. Use the familiars and your hp almost the same as you loose in the process if you dual very early at lvl 2-4. You will earn the use of wands, and this is a huge boon for a fighter.
A vanilla fighter with mantle, improved mantle or pfmw is no kitten - and that’s just a few.
Throw in a GWW with a weapon of choice on top of your buffs and you are doing ok