Rules in PnP vs on cRPG. Why some changes? In many games?
SorcererV1ct0r
Member Posts: 2,176
I clearly understand that certain things like raise island epic spell, wish, etc; is very hard to implement on a computer game, and impossible to be flexible like on pnp, but certain games that tries to be very pnp like, by some unknown reason decide to not proper implement certain classes. Arcane archer on NWN1 is an example. I like the idea, but be restricted to only imbue fire, kills the prestige class against fire immune creatures(and believe, fire is one of the most resisted/negated element on the OC, player modules and hotu expansion), and Pale Master. Being restricted to one summon(instead of raising an undead army) and not getting caster level as on pnp, kills the class.
The biggest example of this is on NWN2 with warlocks. I tried to play the game with an warlock, but was an extremely frustrating experience. Then found an mod that makes his spells more PnP-like ( https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g ) and started to love the class and even read the Complete Arcane sourcebook, despite never had played with an warlock in pnp, started to love the class. I mean, Chilling Tentacles GRAPPLES enemies, making the best crowd control invokation. The dead walk, instead of being limited to one weak undead, can easily raise an undead army and you can't control more than your CL * 2 HD worth of creatures. The SR check on Eldricht blast was corrected. Not all pnp invokations are in the cRPG since they aren't easy to adapt to an cRPG, but make the class closer to pnp and less "nerfed", made one of the worst experiences that i had with an class into my favorite nwn2 playtrough(at least until the moment, still lv 10).
The biggest example of this is sword coast legends. The game has less D&D on it than games that has no relation with D&D. And the best examples of adaptating PnP rules into an cRPG is Icewind dale, Baldur's Gate and Pathfinder Kingmaker. NWN1 did right on most things, except necromancy, conjuration and prestige classes. If modders can make this PnP like, why big companies can't?
The biggest example of this is on NWN2 with warlocks. I tried to play the game with an warlock, but was an extremely frustrating experience. Then found an mod that makes his spells more PnP-like ( https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g ) and started to love the class and even read the Complete Arcane sourcebook, despite never had played with an warlock in pnp, started to love the class. I mean, Chilling Tentacles GRAPPLES enemies, making the best crowd control invokation. The dead walk, instead of being limited to one weak undead, can easily raise an undead army and you can't control more than your CL * 2 HD worth of creatures. The SR check on Eldricht blast was corrected. Not all pnp invokations are in the cRPG since they aren't easy to adapt to an cRPG, but make the class closer to pnp and less "nerfed", made one of the worst experiences that i had with an class into my favorite nwn2 playtrough(at least until the moment, still lv 10).
The biggest example of this is sword coast legends. The game has less D&D on it than games that has no relation with D&D. And the best examples of adaptating PnP rules into an cRPG is Icewind dale, Baldur's Gate and Pathfinder Kingmaker. NWN1 did right on most things, except necromancy, conjuration and prestige classes. If modders can make this PnP like, why big companies can't?
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Well, the game "handles" well certain big scale battles mainly on end game on (nwn2 examples bellow)
controlls huge armies in certain cutscenes
IS sad how an class can be amazing on pnp, when played by an npc on the story, but when played by the player, be awful(unless fixed by mods) I don't think that few more unities will be an "game breaking" mainly because modds that removes this "only one summon BS". And being very honest. In the case of arcane archer, is just give the option to instead of imbue fire, imbue other elements and for pale master, give + caster level. This is not implementing fly into the game or something hard.
I can't really see Khelgar being okay with it, either.
Yes, you are right.
I hope an 5e adaptation on cRPG, so i can make an chaotic good warlock with an archfiend patron. Just kidding, i enjoy role playing with my character. On Pathfinder Kingmaker, i took zero fire based spells for my sorcerer with silver dragon bloodline, doesn't matter if i will face undead and trolls and the rules allow it.
Anyway, being very honest, i finished the OC of NWN2 two times and honestly, looks like the developers made an campaign to make sense with just an neutral/lawful good fighter.(for me who doesn't like martial classes...) I as an warlock could prove my innocence in a certain part by "N" ways. Just argue that i could be invisible and maybe implant evidences of "bribery" in my enemies and make my enemies be arrested by bribery.
As far as the main plot, you could be out for revenge for your family and friends who were killed in West Harbor. You could also be plotting to get Garius out of your way and try to take the Shadow King's power for yourself, even though in the end, you'd have to kill him to save yourself, without the power. Of course, then you'd wake up in a cave in Mask of the Betrayer with soul-eater power instead, which you'd probably embrace.
Only an correction. She is a Tiefling and they aren't half demons, they are more like 1/16 demons(not sure about fractions) or something similar. Half demons/Half fiends( https://forgottenrealms.fandom.com/wiki/Half-fiend ) are a different species. Just like half celestial and aasimar.
PS : My warlock is chaotic good at moment(and yes, the rules only restrict lawful good/neutral good)
On the other hand, Im totally with you when they use the Name D&D to create stuff that has nothing to do with the system.
Yes, but being very honest, only i think that the OC of nwn2 doesn't make much sense for "non martial" main character? Be an warlock animating dead an conjuring hellfire in front of an lawful good paladin isn't the unique think that makes no sense. The trial with an sorcerer MC should be over quickly. And an Druid playtrougth... Anyway, at least on 2, is more easy to mod the game to make certain classes more pnp like.
I think that depends the rule. Allow Arcane Archer to imbue eletricity and cold, pale master to increase his caster level and raise island epic spells aren't the same thing....