Multiplayer Lobby Servers Down for BG:EE
Spabb
Member Posts: 10
As of my earliest personal attempt on the evening of 6/30/19 @ 11:46pm CST, I was unable to connect to the Multiplayer Lobby to play with my two brothers! Confirmed just now, 7/1/19 @ 10:44am CST, still getting, “Finding The Network Devices On This Host...” and then time’s out after a good while unable to see any games.
There is an tread on Steam of several of us folk who have active multiplayer games of Baldur’s Gate: EE who are getting the same issue, including my two brothers. Steam forum here: https://steamcommunity.com/app/228280/discussions/0/1640915206462923179/
Please, please fix this if possible! Absolutely LOVE this game, have spent a great deal of time creating custom portraits, sound set voice overs and hours playing with my bros! We have our work weeks coordinated around our game time, and, due to different schedules, have only a couple days to play a week. It has been an awesome way to stay connected as we live in different states/time zones!
Any assistances is verily appreciated!
There is an tread on Steam of several of us folk who have active multiplayer games of Baldur’s Gate: EE who are getting the same issue, including my two brothers. Steam forum here: https://steamcommunity.com/app/228280/discussions/0/1640915206462923179/
Please, please fix this if possible! Absolutely LOVE this game, have spent a great deal of time creating custom portraits, sound set voice overs and hours playing with my bros! We have our work weeks coordinated around our game time, and, due to different schedules, have only a couple days to play a week. It has been an awesome way to stay connected as we live in different states/time zones!
Any assistances is verily appreciated!
Post edited by Spabb on
3
Comments
Turns out it is National Canada Day today and so everyone at BeamDog is on Holiday celebrating! They have been kind enough to take the time to let us know they'll look into it tomorrow when they return to the office, quoted here:
https://www.reddit.com/r/baldursgate/comments/c7mj3o/servers_available/
A fellow gamer posted the issue to BeamDog's Bug reporting page, can follow updates here:
https://support.baldursgate.com/issues/40720
Additionally, seems like the Steam community is fairly active about the issue and providing some helpful links here:
https://steamcommunity.com/app/228280/discussions/0/1640915206462923179/
And even one of those members mentioned (last comment on the Steam thread) some VPN networking tool that remote LANs multiple computers called, "Hamachi," was allowing access as a work-around. My brothers and I may try that in the short run; at least until BeamDog returns from their Holiday.
Just wanted to share a small update on progress.
BeamDog, sorry for interrupting your Holiday! Happy Canada Day to you all, hope it has been a good one.
Oh, thank you, Spabb!
I didn't know Steam community was active about this issue... I did not find anything there
Now my problem is: I can see the rooms and all but I am unable to connect...
So did the quick fix done on July 1st only fix it partially and leave other problems? Watching the servers in the list, it looks like they cycle out pretty quickly compared to normal so I'm guessing others are fiddling around as well.
Just had two friends buy these games a few days ago on my advice. Going to feel like an idiot if this can't work sometime soon
My two brothers are able to play on a LAN and it worked for them. We all could see the games being hosted on the list, but when I tried to connect to their game it never got passed the “waiting for information from server.”
Seems like perhaps it may be working for some, but not everyone as before?
Two minutes later a server goes up: "THAT'S TOO BAD, DARN".
So obviously there were other people just as frustrated. Whatever the fix was the other day, it doesn't apply to everyone. As of thid morning st 7:00am PST, they still don't work. Got one server to display the multiplayer chat window while stuck on "waiting for info from server" but that's the only difference I've seen.
Part of the fix involves a DNS update. Those can take some time to propagate, which might be causing these issues for some users (and for some - not).
If it happens more than 48 hours after the fix (which happened 16 hours before this message), please let us know.
I may quickly suggest that you run a test also when connecting outside of your local network. As for me and my brothers playing, The connections work perfectly for them as they are already on a local network, but I was unable to connect as I am not local.
In any case I hope the DNS cascading resets fixes it and we can all get back to our parties venturing forth normally! Thanks again to the BeamDog team for getting this rolling quickly.
I can enter in multiplayer rooms... but my game crashes just when the lobby appears. Every single time...
This means it still does not work connecting normally. Just an FYI update.
What exactly is/was the problem, does anyone know?
As far as I can tell, the Multiplayer Servers went down due to a DNS update being needed to be applied. This probably cause some new bugs to pop-up while fixing others, and caused the outage.
So far, only people already on a Local Area Network (LAN) can host/join games and connect to play. Anything over the general internet times out while receiving information from the host computer.
Hope that helps explain it some. I think they are trying for a fix!