Ghost knights in Firewine no longer pickpocketable?
Ballad
Member Posts: 205
If memory serves me right, one of the Ghost Knights in the Firewine ruins carries a certain enchanted longbow. In past games, I've been able to pickpocket him/her, but this no longer seems to be the case (trying with Imoen @ 125 pick pockets.)
Is it just me or was this changed in a patch?
Is it just me or was this changed in a patch?
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I playtested this, to no avail. I tried with two different thieves, Safana and Shar-Teel (dualled), at four different levels of PP (60, 100, 125 and 260) and I kept getting the same message "Target has no items that can be stolen by a cutpurse of your skill."
I wonder if the commenter actually succeeded in picking the bow in 2.5.17.0 (which I'm running) or if he's just talking out of his ass.
Un-equip your bow or all arrows then try again.
https://forums.beamdog.com/discussion/75133/thieving-abilities-explained
Imoen with 95 PP with no bow or arrows in quick-weapon slots could steal The Dead Shot +2 from Ghostly Knight.
Imoen with 95 PP with bow but no arrows in quick-weapon slots could steal The Dead Shot +2 from Ghostly Knight.
Imoen with 95 PP with arrows but no bow in quick-weapon slots could steal The Dead Shot +2 from Ghostly Knight.
Imoen with 95 PP with shortbow and arrows in quick-weapon slots could not steal the Dead Shot +2 from the Ghostly Knight - "Target has no items that can be stolen by a cutpurse of your skill."
I get similar results trying to steal the other launcher types (sling/xbow) with them equipped.
Huh. Are you running any mods that might impact pickpocketing? I'm not doubting the validity of what you're saying - all I know is that it doesn't work on my end.
I tried all those combinations, yet I get the "no items" message every time.
Which one has the bow? Anyway, I've tried every single one multiple times, on different playthroughs and different characters.
I can live without an extra Deadshot +2. It's the mystery that bugs me.
Presumably, the pickpocketable bow comes from some mod giving that knight a melee weapon it switches to.
I've edited my post above. That's what I thought, but I just checked a few old saves that I have from the original BG1+ TotSC and I have two of those bows in all of my saves. I've played the game multiple times with BGT, BG Tutu and Vanilla BG1+TotSC and I don't remember ever not being able to pickpocket the bow from those Ghost Knights. I don't use any mods that can make that change and actually there are very few mods available for the original BG1 and TotSC anyways.
Coran with pp @ 90 doesn't work. With pp @ 130 it does, even with a bow already equipped
As for whether pickpocketing (or looting) the bow should be possible . . . obviously, it's quite ridiculous to think that an immaterial being could carry material objects, so the question becomes whether or not the Firewine ghosts are completely immaterial. But, in the end, the debate becomes moot: The fact remains that BioWare put the bow there (and Beamdog let it remain there) either as a sheer oversight, or as a problem that solves itself: Players who want the bow are free to take it, while players who think it's dumb (such as myself) can just pretend the bow isn't there, and it will never affect them.
More than 100 points in Pick Pockets only helps when you're trying to pick the pockets of someone with actual defenses - shoplifting, or stealing from someone that has the Pick Pockets skill. If you want to steal the documents from Slythe, you'll want something like 185 PP to reliably beat his 60+25 skill in an opposed roll. The ghost knights are non-thieves, so they have no defenses; 100 or more PP will only fail 1% of the time, and will steal from any slot that can be stolen from at all.
Any less than 95 skill in Pick Pockets, and you have no chance at the bow; you need 95 to have a chance at a weapon (in a weapon slot, not selected).