Import spell animation of call lighting from IWD to BG2
![imp51096454](https://forums.beamdog.com/uploads/userpics/897/nZKS26Z7OAY6U.jpg)
in BGII:EE Mods
Hello, I invite you to address this question: I have used CALLLIH.bam in IWD to replace the skybolt.bam (spell animation of call lighting)in BG2EE, but I found that in some cases, it is covered by background when displayed. I have already found a parameter that is related to whether the bam is displayed on top (set parameter Y to 1) or bottom (set parameter Y to 0) of other bams. The fire damage effect is regulated in this way. But I didn't find any VVC that is related to skybolt.bam in BG2EE, can you help me? Many thanks!![odf1gbd79888.jpg](https://forums.beamdog.com/uploads/editor/nh/odf1gbd79888.jpg)
![zrub3qcj2zqv.bmp](https://forums.beamdog.com/uploads/editor/am/zrub3qcj2zqv.bmp)
![ewxdkuiv9629.jpg](https://forums.beamdog.com/uploads/editor/44/ewxdkuiv9629.jpg)
![odf1gbd79888.jpg](https://forums.beamdog.com/uploads/editor/nh/odf1gbd79888.jpg)
![zrub3qcj2zqv.bmp](https://forums.beamdog.com/uploads/editor/am/zrub3qcj2zqv.bmp)
![ewxdkuiv9629.jpg](https://forums.beamdog.com/uploads/editor/44/ewxdkuiv9629.jpg)
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